摘要: var target : Transform;var distance = 10.0;var height = 5.0;var heightDamping = 2.0;var rotationDamping = 3.0;@script AddComponentMenu("Camera-Control/Smooth Follow")function LateUpdate () {if (!target)return;wantedRotationAngle = target.eulerAngles.y;wantedHeight = target.position.y + hei 阅读全文
posted @ 2011-08-18 16:55 softimagewht 阅读(253) 评论(0) 推荐(0)
摘要: private var chatWindow = Rect(350,50,200,300);private var scrollPosition : Vector2;private var inputField = "";private var entries = ArrayList();class ChatEntry{ var text = ""; var sender = "";}function OnGUI(){ chatWindow = GUI.Window(1,chatWindow,ChatWindowGUI,"C 阅读全文
posted @ 2011-08-18 16:10 softimagewht 阅读(379) 评论(0) 推荐(0)
摘要: var cube : GameObject;//用于同步创建的CUBEn Update () { }@RPCfunction makeCube(){ Instantiate(cube,transform.position,transform.rotation);}function OnGUI(){ if(GUI.Button(Rect(100,200,100,40),"make a cube")) { networkView.RPC("makeCube",RPCMode.All); }}//创建一个空GAMEOBJECT,命名为RPC,把脚本拖拉到RPC 阅读全文
posted @ 2011-08-18 11:51 softimagewht 阅读(232) 评论(0) 推荐(0)