摘要:
using UnityEngine;using System.Collections;public class Magnetic : MonoBehaviour{ public LayerMask m_MagneticLayers; //定义层 public Vector3 m_Position; //定义向量 public float m_Radius; //定义半径 public float ... 阅读全文
posted @ 2010-11-19 11:46
softimagewht
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摘要:
while $.numverts != 0 do( $.EditablePoly.SetSelection #Face #{1} $.EditablePoly.ConvertSelection #Face #Element polyOp.detachFaces $ $.selectedfaces asNode:on delete:on name:"object01")delete $ 阅读全文
posted @ 2010-11-19 10:28
softimagewht
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