摘要:
View Code Fn HasBoneAnimation inputObject = ( local skinModifier,resultState resultState = false for tempModifier in inputObject.Modifiers where ( Physique == ClassOf tempModifier or Skin == ClassOf tempModifier ) do ( skinModifier = tempModifier boneList = refs.dependsOn skinModifier for tempBone i 阅读全文
posted @ 2011-03-27 19:50
SITT
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