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摘要: View Code Fn HasBoneAnimation inputObject = ( local skinModifier,resultState resultState = false for tempModifier in inputObject.Modifiers where ( Physique == ClassOf tempModifier or Skin == ClassOf tempModifier ) do ( skinModifier = tempModifier boneList = refs.dependsOn skinModifier for tempBone i 阅读全文
posted @ 2011-03-27 19:50 SITT 阅读(634) 评论(0) 推荐(0)
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