[转]Refactoring Game Entities with Components
摘要:原文出处:http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/Up until fairly recent years, game programmers have consistently used a deep class hierarchy to represent game entities. The tide is beginning to shift from this use of deep hierarchies to a variety of methods that compose a game enti
阅读全文
posted @ 2012-04-23 08:51
浙公网安备 33010602011771号