Sean You

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2010年9月20日

摘要: 5.4 Overview of the Rendering PipelineGiven a geometric description of a 3D scene with a positioned and oriented virtual camera, the rendering pipeline refers to the entire sequence of steps necessary... 阅读全文
posted @ 2010-09-20 22:35 Sean You 阅读(211) 评论(0) 推荐(0)

摘要: 5.3 Basic Computer ColorComputer monitors emit a mixture of red, green, and blue light through each pixel. When the light mixture enters the eye and strikes an area of the retina, cone receptor cells ... 阅读全文
posted @ 2010-09-20 21:37 Sean You 阅读(327) 评论(0) 推荐(0)

摘要: 5.2 Model RepresentationA solid 3D object is represented by a triangle mesh approximation, and consequently, triangles form the basic building blocks of the objects we model. As Figure 5.7 implies, we... 阅读全文
posted @ 2010-09-20 21:23 Sean You 阅读(279) 评论(0) 推荐(0)

摘要: 5.1 The 3D IllusionBefore we embark on our journey of 3D computer graphics, a simple question remains outstanding: How do we display a 3D world with depth and volume on a flat 2D monitor screen? Fortu... 阅读全文
posted @ 2010-09-20 21:22 Sean You 阅读(441) 评论(0) 推荐(0)

摘要: Chapter 5: The Rendering PipelineOverviewThe primary theme of this chapter is the rendering pipeline. Given a geometric description of a 3D scene with a positioned and oriented virtual camera, the ren... 阅读全文
posted @ 2010-09-20 21:18 Sean You 阅读(219) 评论(0) 推荐(0)

摘要: Chapter ListChapter 4: Direct3D Initialization Chapter 5: The Rendering Pipeline Chapter 6: Lighting Chapter 7: Texturing Chapter 8: Blending Chapter 9: Stenciling Chapter 10: The Geometry Shader Part... 阅读全文
posted @ 2010-09-20 03:09 Sean You 阅读(208) 评论(0) 推荐(0)

摘要: 3.6 ExercisesProve that the rows of Ry are orthonormal.Prove that .Compute:Does the translation translate points? Does the translation translate vectors? Why does it not make sense to translate the co... 阅读全文
posted @ 2010-09-20 03:08 Sean You 阅读(240) 评论(0) 推荐(0)

摘要: 3.5 SummaryThe fundamental transformation matrices — scaling, rotation, and translation — are given by:We use 4×4 matrices to represent transformations and 1×4 homogeneous coor... 阅读全文
posted @ 2010-09-20 03:06 Sean You 阅读(215) 评论(0) 推荐(0)

摘要: 3.4 Change of Coordinate TransformationsThe scalar 100º C represents the temperature of boiling water relative to the Celsius scale. How do we describe the same temperature of boiling water relat... 阅读全文
posted @ 2010-09-20 03:05 Sean You 阅读(616) 评论(0) 推荐(0)

摘要: 3.3 Composition of TransformationsSuppose S is a scaling matrix, R is a rotation matrix, and T is a translation matrix. Assume we have a cube made up of eight vertices, vi, for i = 0,1,…,7, and... 阅读全文
posted @ 2010-09-20 02:49 Sean You 阅读(220) 评论(0) 推荐(0)