// We begin with the constructor
function Circle(radius) {
// r is an instance property, defined and initialized in the constructor.
this.r = radius;
}
// Circle.PI is a class property--it is a property of the constructor function.
Circle.PI = 3.14159;
// Here is an instance method that computes a circle's area.
Circle.prototype.area = function() { return Circle.PI * this.r * this.r; }
// This class method takes two Circle objects and returns the
// one that has the larger radius.
Circle.max = function(a,b) {
if (a.r > b.r) return a;
else return b;
}
// Here is some code that uses each of these fields:
var c = new Circle(1.0); // 创建一个Circle类的实例
c.r = 2.2; // 设置r的实例属性 Set the r instance property
var a = c.area(); // 调用实例方法 area() Invoke the area() instance method
var x = Math.exp(Circle.PI); // 使用类属性PI Use the PI class property in our own computation
var d = new Circle(1.2); // 创建另一个实例 Create another Circle instance
var bigger = Circle.max(c,d); // 使用实例方法 max() Use the max() class method