Redis需要你来做的算法优化
阅读一个优秀的Server内核实现,早期的代码比后期的代码要好得多。因为在早期的代码里,你可以学习到一个黑客级别的程序猿到底在思考什么。同时,你能看到他哪里写得差劲,以及后来是怎么优化的。
如果你一心追求最新的技术,但是,不关心它是怎么成长起来的,方向都走错了。走错了方向,跑得越快,离目标越远。
/* Search the first timer to fire.
* This operation is useful to know how many time the select can be
* put in sleep without to delay any event.
* If there are no timers NULL is returned.
*
* Note that's O(N) since time events are unsorted.
* Possible optimizations (not needed by Redis so far, but...):
* 1) Insert the event in order, so that the nearest is just the head.
* Much better but still insertion or deletion of timers is O(N).
* 2) Use a skiplist to have this operation as O(1) and insertion as O(log(N)).
*/
static aeTimeEvent *aeSearchNearestTimer(aeEventLoop *eventLoop)
{
aeTimeEvent *te = eventLoop->timeEventHead;
aeTimeEvent *nearest = NULL;
while(te) {
if (!nearest || te->when_sec < nearest->when_sec ||
(te->when_sec == nearest->when_sec &&
te->when_ms < nearest->when_ms))
nearest = te;
te = te->next;
}
return nearest;
}
Redis在查找最近的时间事件的时候,采用了暴力遍历,时间复杂度是O(N)。优化的方法作者想到了2种,但是他并没有实现,或许他觉得这个不是最紧迫的事情。
需要尝试一下吗?
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