# -*- coding: utf-8 -*-
import sys
import os
#{副本Id:py名}
MapNameDict = {
100:'cp_icefield_100',
101:'Greece_101',
}
#cp_icefield_100.py, Greece_101.py 放在gameSys包中
filePath = os.path.join(os.path.dirname(__file__), 'gameSys')
## 玩家进去副本后C++调用
# @parma *args c++传递的参数(包含哪个副本Id)
## return None
def PlayerEnterFB(*args):
#取出该副本Id
id = args[0]
moduleName = MapNameDict.get(id, "")
if not moduleName:
return
if filePath not in sys.path:
sys.path.append(filePath)
try:
#引入对应副本py
if moduleName not in sys.modules:
module = __import__(moduleName)
else:
eval("import %s"%moduleName)
module = eval('reload(%s)'%moduleName)
#执行对应副本中的PlayerEnterFB()
module.PlayerEnterFB(*args)
except Exception, e:
raise ImportError, '%s: '%module + str(e)
return
#PlayerEnterFB(100)
#print sys.path