游戏中的镜头
游戏中的镜头。锁定对象,根据计算坐标,修改父容器坐标,让物品处于最中点。
package
{
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.Event;
import flash.filters.GlowFilter;
import flash.geom.Point;
/**
* @author:Gaara
* 2012-3-16
*
**/
public class Camer extends Sprite
{
private var myStage:Stage;
private var target:Sprite;
public function Camer(stage:Stage)
{
addChild(ResConfig.myLpBmp);
this.myStage = stage;
this.addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
/**
* 功能:
* 参数:
**/
public function lockAt(target:Sprite):void
{
if(this.target != null){
this.target.filters = [];
}
this.target = target;
target.filters = [new GlowFilter(0x00FF00)];
}
protected function onEnterFrame(event:Event):void
{
if(this.target != null){
var spriteCP:Point = globalToLocal(new Point(stage.stageWidth/2,stage.stageHeight/2));
var decX:Number = target.x - spriteCP.x;
var decY:Number = target.y - spriteCP.y ;
x -= decX;
y -= decY;
}
}
}
}

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