08 2017 档案
摘要:小记一下用法与问题,时更 surface shader就不用操心了,自带lightmap计算 主要是vertex fragment shader部分 Unity5 bake light map有三种情况: 1.Non-directional 2.directional 3.directional s
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摘要:using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Game.UI { public class Window { str
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摘要:using System; using System.Collections.Generic; using UnityEngine; namespace Game.UI { public class View : UIItemWidget { //[SerializeField] //bool Cl
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摘要:using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Game.UI { public class UIItemWidget
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摘要:using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Game.UI { public enum DepthLimit :i
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