06 2017 档案

Understanding the managed heap
摘要:Understanding the managed heap Another common problem faced by many Unity developers is the unexpected expansion of the managed heap. In Unity, the ma 阅读全文

posted @ 2017-06-28 08:37 void87 阅读(325) 评论(0) 推荐(0)

UWA 转载
摘要:性能优化,进无止境-内存篇 https://blog.uwa4d.com/archives/optimzation_memory_1.html https://blog.uwa4d.com/archives/optimzation_memory_2.html 阅读全文

posted @ 2017-06-18 09:55 void87 阅读(153) 评论(0) 推荐(0)

移动游戏加载性能和内存管理全解析 学习
摘要:https://v.qq.com/iframe/player.html?vid=o0512etq2vm&tiny=0&auto=0= 阅读全文

posted @ 2017-06-17 08:00 void87 阅读(382) 评论(0) 推荐(0)

2017年6月
摘要:Texture importer now has "Alpha is Transparency" setting, which does color dilation to fix edge artifacts on semitransparent textures. It is enabled b 阅读全文

posted @ 2017-06-02 09:54 void87 阅读(704) 评论(0) 推荐(0)

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