Rendering World

寻求图形开发相关工作,拥有c,c++和.NET多年开发经验

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Adding depth of field effects to a renderer based on monte carlo is very simple.

here is a test picture.

Sun & Sky light is hard to full implement in cuda. so no atmosphere effect now.

 

this is a test picture for glossy material. there is a lot of glossy material in the scene,

the most difficult problem is highlight in the ceramic, they are appeared after many samples.

posted on 2010-06-30 22:54  every  阅读(1266)  评论(2编辑  收藏  举报