12 2009 档案
摘要:fov = field of view focal length =( screen width/screenheight)/( tan(fov/2)) #--------------------------------------------------------------------------- option "bucket" "string order" [ "spiral"] #su...
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摘要:http://www.3delight.com/en/modules/PunBB/viewtopic.php?pid=9708#p9708that is thread in 3delight official forumthe main idea is use mel binding in 3delight to do the stereo rendering,but there are stil...
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摘要:volume ptc_surface_bake( string ptc_file = ""; string ptc_coordsys = "world"; float i_Ci=3; float bleeding_intensity = 0.25; ) { color aov_in...
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摘要:types of pattens texture files regular patten pure stochastic patten perturbed regular patten random placement patten perturbed access to texture file texture files : 直接使用贴图 最简单,容易出现重复纹理,分辨率...
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摘要:in fact the real goal is not to make a perfect shader, but rather to make a successful shader~~~~~~~~~~yessssss~
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摘要:点乘 dot product 点乘,也叫向量的内积、数量积。顾名思义,求下来的结果是一个数。 向量a·向量b=|a||b|cos<a,b> 在物理学中,已知力与位移求功,实际上就是求向量F与向量s的内积,即要用点乘。 将向量用坐标表示(三维向量), 若向量a=(a1,b1,c1),向量b=(a2,b2,c2), 则 向量a·向量b=a1a2+b1b2+...
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摘要:http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=1802
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