11 2009 档案
摘要:http://features.cgsociety.org/story_custom.php?story_id=5351只有一只羊不知道有多少fur一帧需要三个小时的时间。。也就是电影级可以接受
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摘要:the hair fake occ code from http://mattrm.blogs.3dvf.com/Hello,It’s really easier, it’s really a big fake. I just used the “v direction” that drive the mix of root and tips col...
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摘要:Now let’s look at the general syntax for connections. We assume that the PyQtmodules have been imported using the from …import * syntax, and that s andw are QObjects, normally widgets, wit...
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摘要:7.11 Dicing CamerasAs we already know, 3Delight renders geometry by tessellating it into micro-polygons. This way of doing things makes running displacement shaders straightforward and efficient. One ...
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摘要:从http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=1738得到的启发3) set the top camera to render with double size of my finall render size但是需要把是final render size的两倍么 ????????还找不到原因
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摘要:http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=1742tijude wrote:Ptex are really efficient in memory footprint with big texture map and nice to implement in a pipeline. SO I agree with simon...
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摘要:Point Cloud CreationConverting a scene into a point cloud representation is a straightforward task but care must be taken to ensure the correctness and the optimality of the operation. One should star...
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摘要:Main benefits are summarized below:Due to the nature of the point-based approach, the resulting ambient occlusion effect is smooth.Displacements, a costly operation in the ray-tracing case, come at no...
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摘要:The "baking" in the point-based method is nothing more than a simple conversion of scene's geometry into a point cloud file最大的区别就是ptc 方法仅仅是讲场景几何体转换为ptc文件所以非常快,不需要任何bake来自3delight 文档7.7 Point-Based Occ...
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