摘要: 1 using UnityEngine.SceneManagement; 2 3 private void Restart() 4 { 5 //Application.LoadLevel(0); 6 SceneManager.LoadScene(0); // 0对应“生成”里的场景0 7 // Sc 阅读全文
posted @ 2021-06-07 14:12 ꧁执笔小白꧂ 阅读(51) 评论(0) 推荐(0)