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2012年2月7日

摘要: If you want to optimize your content for iOS, then it is beneficial for you tolearn more about iOS hardware devices.Alpha-TestingContrary to the desktop, alpha-testing (or use ofdiscard/clipoperation in pixel shader) is very expensive on iOS. If you can replace your alpha-test shader with alpha-blen 阅读全文
posted @ 2012-02-07 08:47 pengyingh 阅读(5054) 评论(0) 推荐(0)
摘要: Trouble ShootingThis section address common problems you can find when using Unity, please choose the platform you are having problems at.Troubleshooting on iOS devicesThere are some known scenarios where your game works perfectly in the Unity iOS Editor but doesn't work or doesn't even star 阅读全文
posted @ 2012-02-07 08:42 pengyingh 阅读(1689) 评论(0) 推荐(0)
摘要: Customizing your Mobile target's Splash screenHow do I make a splash screen?As part of your game publishing process, you may want to customize the splash screen that appears when launching your game on the device. Unity iOS Basic users can choose between four different orientations of the includ 阅读全文
posted @ 2012-02-07 08:39 pengyingh 阅读(254) 评论(0) 推荐(0)
摘要: Preparing your application for "In App Purchases"This chapter doesnotaim to cover how to integrate your game with Apple's "StoreKit" API. It is assumed that you already have integration with "StoreKit" via anative code plugin.Apple's "StoreKit" documen 阅读全文
posted @ 2012-02-07 08:34 pengyingh 阅读(423) 评论(0) 推荐(0)
摘要: Plugins - Pro/Mobile-Only FeatureUnity has extensive support for C, C++ or Objective-C basedPlugins. Plugins allow your game code (written in Javascript, C# or Boo) to call into native code libraries. This allows Unity to integrate with other middleware libraries or legacy game code.Note:Plugins are 阅读全文
posted @ 2012-02-07 08:33 pengyingh 阅读(2219) 评论(0) 推荐(0)
摘要: Features currently not supported by Unity iOSGraphicsDXT texture compression is not supported; use PVRTC formats instead. Please see theTexture2D Component pagefor more information.Rectangular textures can not be compressed to PVRTC formats.Movie Textures are not supported; use a full-screen streami 阅读全文
posted @ 2012-02-07 08:32 pengyingh 阅读(263) 评论(0) 推荐(0)

2012年2月6日

摘要: iOS Hardware GuideHardware modelsFollowing table summarizes iOS hardware available in devices of various generations:Common to all iOS devicesScreen: 320x480 pixels, LCD at 163ppi (unless stated otherwise)Built-in accelerometerWi-FiOriginal iPhoneARM11, 412 Mhz CPUPowerVR MBX Lite 3D graphics proces 阅读全文
posted @ 2012-02-06 13:36 pengyingh 阅读(218) 评论(0) 推荐(0)
摘要: Advanced iOS scriptingDetermining Device GenerationDifferent device generations support different functionality and widely varying performance. You should query the device for its generation and decide which functionality should be disabled to compensate for slower devices.You can retrieve device ge 阅读全文
posted @ 2012-02-06 13:35 pengyingh 阅读(202) 评论(0) 推荐(0)
摘要: Mobile KeyboardSometimes when developing your game you might need to have access to the keyboard Input that your target platform provides, this is done straight forward in unity just by calling some attributes via scripting.Using the KeyboardGUI ElementsThe keyboard will appear automatically when a 阅读全文
posted @ 2012-02-06 13:33 pengyingh 阅读(257) 评论(0) 推荐(0)
摘要: Mobile InputUnity iOS/Android offers you access to the iPhone, iPad and Android input systems viaInputandiOS Inputscripting interfaces.Inputprovides access to the multi-touch screen, accelerometer and device orientation.iOS Inputprovides access to geographical location.Access to keyboard on mobile d 阅读全文
posted @ 2012-02-06 13:32 pengyingh 阅读(375) 评论(0) 推荐(0)
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