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2016年6月7日

摘要: Iteration There are several ways to iterate over the elements of your array, but the recommended way is to use C++'s ranged-for feature: Regular index 阅读全文
posted @ 2016-06-07 18:34 pengyingh 阅读(5883) 评论(0) 推荐(0)
摘要: GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("This is an on screen message!")); UE_LOG(LogTemp, Log, TEXT("Log text %f"), 0.1f); UE_LOG(LogTemp, Warning, TEXT("Log warning")); UE_LOG(L... 阅读全文
posted @ 2016-06-07 18:34 pengyingh 阅读(1224) 评论(0) 推荐(0)
摘要: Since different platforms have different sizes for basic types such as short, int, and long, UE4 provides the following types which you should use as 阅读全文
posted @ 2016-06-07 13:45 pengyingh 阅读(329) 评论(0) 推荐(0)
摘要: Unreal Engine provides tools that generate code for you during the build process. These tools have some class naming expectations and will trigger war 阅读全文
posted @ 2016-06-07 13:44 pengyingh 阅读(322) 评论(0) 推荐(0)

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