using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.SceneManagement;
using TMPro;
using UnityEngine;
public class LoadScene : MonoBehaviour
{
public TextMeshProUGUI lbl;
// Start is called before the first frame update
void Start()
{
StartCoroutine(CorouLoadScene("LoadScene2"));
}
// Update is called once per frame
void Update()
{
}
private IEnumerator CorouLoadScene(string sceneName)
{
int displayProgress = 0;
int toProgress = 0;
AsyncOperation op = SceneManager.LoadSceneAsync(sceneName);
op.allowSceneActivation = false;
while(op.progress < 0.9f){
toProgress = (int)op.progress * 100;
while(displayProgress < toProgress)
{
++displayProgress;
setLoadingPercentage(displayProgress);
yield return new WaitForEndOfFrame();
}
}
toProgress = 100;
while(displayProgress < toProgress)
{
++displayProgress;
setLoadingPercentage(displayProgress);
yield return new WaitForEndOfFrame();
}
op.allowSceneActivation = true;
}
private void setLoadingPercentage(int progress)
{
lbl.text = progress.ToString();
}
}