2013年12月10日

摘要: void OnTriggerEnter(Collider other) { if(other.tag.Compare("PlayerRocket") == 0) { Rocket rocket = other.GetComponent(); if(rocket != null) { m_life -= rocket.m_power; if(m_life <= 0) { Destory(this.gameObject); } else i... 阅读全文
posted @ 2013-12-10 23:07 DAWN09151111 阅读(356) 评论(0) 推荐(0)
摘要: 1 public float m_speed = 10; 2 public float m_liveTime = 1; 3 public float m_power = 1.0f; 4 protected Transform m_transform; 5 6 void Start() { 7 m_transform = this.transform; 8 } 9 10 void Update() {11 m_liveTime -= Time.deltaTime;12 if(m_liveTime <= 0) 13 {14 Destory(this.gameObject)... 阅读全文
posted @ 2013-12-10 22:54 DAWN09151111 阅读(2223) 评论(0) 推荐(0)
摘要: void update(){ float movev = 0; float moveh = 0; if(Input.GetKey(KeyCode.UpArrow)) { movev -= m_speed*Time.deltaTime; } if(Input.GetKey(KeyCode.DownArrow)) { movev += m_speed*TimedeltaTime; } if(Input.GetKey(KeyCode.LeftArrow)) { moveh += m_speed*TimedeltaTime; } if(Input.GetK... 阅读全文
posted @ 2013-12-10 22:41 DAWN09151111 阅读(326) 评论(0) 推荐(0)

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