摘要:
void OnTriggerEnter(Collider other) { if(other.tag.Compare("PlayerRocket") == 0) { Rocket rocket = other.GetComponent(); if(rocket != null) { m_life -= rocket.m_power; if(m_life <= 0) { Destory(this.gameObject); } else i... 阅读全文
posted @ 2013-12-10 23:07
DAWN09151111
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