摘要:
Abstract. The OpenGL Shading Language syntax comes from the C family of programming languages. Tokes, identifiers, semicolons, nesting with curly braces, control-flow, and many key words look like C. GLSL provides three qualifiers which form the interfaces of the shaders to their outside world.
Key Words. OpenGL, GLSL, Qualifiers, 阅读全文
posted @ 2015-07-21 23:02
Tuhe
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