摘要:
LPDIRECT3DDEVICE9 pd3dDevice;LPDIRECT3DTEXTURE9 pRenderTexture = NULL;LPDIRECT3DTEXTURE9 pPyramideTexture = NULL; LPDIRECT3DSURFACE9 pRenderSurface = NULL,pBackBuffer = NULL;void init(){ pd3dDevice = g_pxD3d->GetDevice(); D3DXCreateTextureFromFile(pd3dDevice,L"UI_BG_PERSONSHOP.dds",& 阅读全文
posted @ 2012-06-21 18:01
王叫兽_邢敏
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