实验4_CPP

任务1

源代码

GradeClac.hpp

#pragma once

#include <vector>
#include <array>
#include <string>

class GradeCalc {
public:
    GradeCalc(const std::string &cname);      
    void input(int n);                         // 录入n个成绩
    void output() const;                      // 输出成绩
    void sort(bool ascending = false);        // 排序 (默认降序)
    int min() const;                          // 返回最低分(如成绩未录入,返回-1)
    int max() const;                          // 返回最高分 (如成绩未录入,返回-1)
    double average() const;                   // 返回平均分 (如成绩未录入,返回0.0)
    void info();                      // 输出课程成绩信息 

private:
    void compute();     // 成绩统计

private:
    std::string course_name;     // 课程名
    std::vector<int> grades;     // 课程成绩
    std::array<int, 5> counts;      // 保存各分数段人数([0, 60), [60, 70), [70, 80), [80, 90), [90, 100]
    std::array<double, 5> rates;    // 保存各分数段人数占比 
    bool is_dirty;      // 脏标记,记录是否成绩信息有变更
};

GradeClac.cpp

#include <algorithm>
#include <array>
#include <cstdlib>
#include <iomanip>
#include <iostream>
#include <numeric>
#include <string>
#include <vector>

#include "GradeCalc.hpp"

GradeCalc::GradeCalc(const std::string &cname):course_name{cname},is_dirty{true} {
    counts.fill(0);
    rates.fill(0);   
}

void GradeCalc::input(int n) {
    if(n < 0) {
        std::cerr << "无效输入! 人数不能为负数\n";
        std::exit(1);
    }

    grades.reserve(n);

    int grade;

    for(int i = 0; i < n;) {
        std::cin >> grade;

        if(grade < 0 || grade > 100) {
            std::cerr << "无效输入! 分数须在[0,100]\n";
            continue;
        }
        
        grades.push_back(grade);
        ++i;
    }

    is_dirty = true;  // 设置脏标记:成绩信息有变更
}

void GradeCalc::output() const {
    for(auto grade: grades)
        std::cout << grade << ' ';
    std::cout << std::endl;
}
    
void GradeCalc::sort(bool ascending) {
    if(ascending)
        std::sort(grades.begin(), grades.end());
    else
        std::sort(grades.begin(), grades.end(), std::greater<int>());
}

int GradeCalc::min() const {
    if(grades.empty())
        return -1;

    auto it = std::min_element(grades.begin(), grades.end());
    return *it;
}

int GradeCalc::max() const {
    if(grades.empty()) 
        return -1;

    auto it = std::max_element(grades.begin(), grades.end());
    return *it;
}

double GradeCalc::average() const {
    if(grades.empty())
        return 0.0;

    double avg = std::accumulate(grades.begin(), grades.end(), 0.0)/grades.size();
    return avg;
}

void GradeCalc::info() {
    if(is_dirty) 
       compute();

    std::cout << "课程名称:\t" << course_name << std::endl;
    std::cout << "平均分:\t" << std::fixed << std::setprecision(2) << average() << std::endl;
    std::cout << "最高分:\t" << max() << std::endl;
    std::cout << "最低分:\t" << min() << std::endl;
    if (grades.empty())
        std::cout << "中位数:\t" << 0.0 << '\n';
    std::vector<int> temp = grades;
    std::sort(temp.begin(), temp.end());
    if (grades.size() % 2 == 1)
    {
        std::cout << "中位数:\t" << static_cast<double>(temp[grades.size() / 2]) << '\n';
    }
    else
    {
        std::cout << "中位数:\t" <<  static_cast<double>((temp[grades.size() / 2 - 1] + temp[grades.size() / 2]) / 2.0) << '\n';
    }
    const std::array<std::string, 5> grade_range{"[0, 60) ", 
                                           "[60, 70)", 
                                           "[70, 80)",
                                           "[80, 90)", 
                                           "[90, 100]"};
    
    for(int i = static_cast<int>(grade_range.size())-1; i >= 0; --i)
        std::cout << grade_range[i] << "\t: " << counts[i] << "人\t"
                  << std::fixed << std::setprecision(2) << rates[i]*100 << "%\n";
}

void GradeCalc::compute() {
    if(grades.empty())
        return;

    counts.fill(0); 
    rates.fill(0.0);

    // 统计各分数段人数
    for(auto grade:grades) {
        if(grade < 60)
            ++counts[0];        // [0, 60)
        else if (grade < 70)
            ++counts[1];        // [60, 70)
        else if (grade < 80)
            ++counts[2];        // [70, 80)
        else if (grade < 90)
            ++counts[3];        // [80, 90)
        else
            ++counts[4];        // [90, 100]
    }

    // 统计各分数段比例
    for(size_t i = 0; i < rates.size(); ++i)
        rates[i] = counts[i] * 1.0 / grades.size();
    
    is_dirty = false;  // 更新脏标记
}

task1.cpp

#include <iostream>
#include <string>
#include "GradeCalc.hpp"

void test() {
    GradeCalc c1("OOP");

    std::cout << "录入成绩:\n";
    c1.input(5);

    std::cout << "输出成绩:\n";
    c1.output();

    std::cout << "排序后成绩:\n";
    c1.sort(); c1.output();

    std::cout << "*************成绩统计信息*************\n";
    c1.info();

}

int main() {
    test();
}

运行测试结果

屏幕截图 2025-11-26 084457

问题回答

问题1

组合关系:
std::string course_name;
std::vector grades;
std::array<int, 5> counts;
std::array<double, 5> rates;
course_name保存课程名,grades保存课程成绩,counts用数组保存各分数段人数,rates用数组保存各分数段人数占比。

问题2

c.input(5)是合法的,c.push_back(97)不合法,GradeClac中没有封装push_back()方法,也没有继承自任何类,不可用对象调用push_back()。

问题3

(1)compute()只会被调用一次,is_dirty标记用于显示成绩是否被更改,只有检测到成绩被更改才会调用compute()。
(2)不需要更改compute()调用位置,update_grade(index, new_grade)在被调用时只需要更改脏标记,在info()被调用时,compute()会自动被调用。

问题4

可以在info()函数里加。
if grades为0
cout<<"中位数="<<0.0
vector temp = grades;
sort(temp.begin(),temp.end())
if grades.size()不能被2整除
cout<<"中位数="<<temp[grades.size()/2]
else
cout<<"中位数="<<avg(temp[grades.size()/2-1],temp[grades.size()/2])

问题5

compute中不能去掉这两行。如果去掉,当第二次和之后调用compute()时,前几次向counts和rates填入的人数数据会影响运算结果。

问题6

(1)对程序功能没有影响
(2)对性能有影响。vector对象的reserve()方法用于预先分配足够的内存空间,在后面向grades中输入成绩时,不需要因为容器可用空间被占满而多次重新分配内存、拷贝数据。

任务2

源代码

GradeClac.hpp

#pragma once

#include <array>
#include <string>
#include <vector>

class GradeCalc: private std::vector<int> {
public:
    GradeCalc(const std::string &cname);      
    void input(int n);                        // 录入n个成绩
    void output() const;                      // 输出成绩
    void sort(bool ascending = false);        // 排序 (默认降序)
    int min() const;                          // 返回最低分
    int max() const;                          // 返回最高分
    double average() const;                   // 返回平均分
    void info();                              // 输出成绩统计信息 

private:
    void compute();               // 计算成绩统计信息

private:
    std::string course_name;     // 课程名
    std::array<int, 5> counts;   // 保存各分数段人数([0, 60), [60, 70), [70, 80), [80, 90), [90, 100]
    std::array<double, 5> rates; // 保存各分数段占比
    bool is_dirty;      // 脏标记,记录是否成绩信息有变更
};

GradeClac.cpp

#include <algorithm>
#include <array>
#include <cstdlib>
#include <iomanip>
#include <iostream>
#include <numeric>
#include <string>
#include <vector>
#include "GradeCalc.hpp"


GradeCalc::GradeCalc(const std::string &cname): course_name{cname}, is_dirty{true}{
    counts.fill(0);
    rates.fill(0);
}   

void GradeCalc::input(int n) {
    if(n < 0) {
        std::cerr << "无效输入! 人数不能为负数\n";
        return;
    }

    this->reserve(n);

    int grade;

    for(int i = 0; i < n;) {
        std::cin >> grade;
        if(grade < 0 || grade > 100) {
            std::cerr << "无效输入! 分数须在[0,100]\n";
            continue;
        }

        this->push_back(grade);
        ++i;
    } 

    is_dirty = true;
}  

void GradeCalc::output() const {
    for(auto grade: *this)
        std::cout << grade << ' ';
    std::cout << std::endl;
} 

void GradeCalc::sort(bool ascending) {
    if(ascending)
        std::sort(this->begin(), this->end());
    else
        std::sort(this->begin(), this->end(), std::greater<int>());
}  

int GradeCalc::min() const {
    if(this->empty())
        return -1;

    return *std::min_element(this->begin(), this->end());
}  

int GradeCalc::max() const {
    if(this->empty())
        return -1;

    return *std::max_element(this->begin(), this->end());
}    

double GradeCalc::average() const {
    if(this->empty())
        return 0.0;

    double avg = std::accumulate(this->begin(), this->end(), 0.0) / this->size();
    return avg;
}   

void GradeCalc::info() {
    if(is_dirty) 
        compute();

    std::cout << "课程名称:\t" << course_name << std::endl;
    std::cout << "平均分:\t" << std::fixed << std::setprecision(2) << average() << std::endl;
    std::cout << "最高分:\t" << max() << std::endl;
    std::cout << "最低分:\t" << min() << std::endl;

    const std::array<std::string, 5> grade_range{"[0, 60) ", 
                                           "[60, 70)", 
                                           "[70, 80)",
                                           "[80, 90)", 
                                           "[90, 100]"};
    
    for(int i = static_cast<int>(grade_range.size())-1; i >= 0; --i)
        std::cout << grade_range[i] << "\t: " << counts[i] << "人\t"
                  << std::fixed << std::setprecision(2) << rates[i]*100 << "%\n";
}

void GradeCalc::compute() {
    if(this->empty())
        return;
    
    counts.fill(0);
    rates.fill(0);

    // 统计各分数段人数
    for(int grade: *this) {
        if(grade < 60)
            ++counts[0];        // [0, 60)
        else if (grade < 70)
            ++counts[1];        // [60, 70)
        else if (grade < 80)
            ++counts[2];        // [70, 80)
        else if (grade < 90)
            ++counts[3];        // [80, 90)
        else
            ++counts[4];        // [90, 100]
    }

    // 统计各分数段比例
    for(size_t i = 0; i < rates.size(); ++i)
        rates[i] = counts[i] * 1.0 / this->size();
    
    is_dirty = false;
}

task2.cpp

#include <iostream>
#include <string>
#include "GradeCalc.hpp"

void test() {
    GradeCalc c1("OOP");

    std::cout << "录入成绩:\n";
    c1.input(5);

    std::cout << "输出成绩:\n";
    c1.output();

    std::cout << "排序后成绩:\n";
    c1.sort(); c1.output();

    std::cout << "*************成绩统计信息*************\n";
    c1.info();

}

int main() {
    test();
}

运行测试结果

屏幕截图 2025-11-26 141334

问题回答

问题1

继承关系:
class GradeClac : private vector

问题2

vector的接口不会自动成为GradeClac的接口,因为继承的类型是private,只能在类的内部访问这些接口。
编译不能通过,push_back()方法由vector以private方式继承给GradeClac,不能从外部直接访问。

问题3

for(auto grade : grades)直接通过vector成员自带的接口,调用容器配套的vector::iterator迭代器,遍历容器。
for(int grade : *this)使用时,begin()、end()需要类自行提供,通过类的begin()、end()转发底层的vector容器的迭代器来遍历容器。

问题4

组合方案更适合,grades是GradeCalc的组成部分,是拥有关系。如果采用继承,GradeCalc固定有vector的属性,不能更改,灵活性较差。如果采用组合,存储的数据后面可以转换为别的存储结构,灵活性较好。

任务3

源代码

Graph.hpp

#pragma once

#include <string>
#include <vector>

enum class GraphType {circle, triangle, rectangle};

// Graph类定义
class Graph {
public:
    virtual void draw() {}
    virtual ~Graph() = default;
};

// Circle类声明
class Circle : public Graph {
public:
    void draw();
};

// Triangle类声明
class Triangle : public Graph {
public:
    void draw();
};

// Rectangle类声明
class Rectangle : public Graph {
public:
    void draw();
};

// Canvas类声明
class Canvas {
public:
    void add(const std::string& type);   // 根据字符串添加图形
    void paint() const;                  // 使用统一接口绘制所有图形
    ~Canvas();                           // 手动释放资源

private:
    std::vector<Graph*> graphs;          
};

// 4. 工具函数
GraphType str_to_GraphType(const std::string& s);  // 字符串转枚举类型
Graph* make_graph(const std::string& type);  // 创建图形,返回堆对象指针

Graph.cpp

#include <algorithm>
#include <cctype>
#include <iostream>
#include <string>

#include "Graph.hpp"

// Circle类实现
void Circle::draw()     { std::cout << "draw a circle...\n"; }

// Triangle类实现
void Triangle::draw()   { std::cout << "draw a triangle...\n"; }

// Rectangle类实现
void Rectangle::draw()  { std::cout << "draw a rectangle...\n"; }

// Canvas类实现
void Canvas::add(const std::string& type) {
    Graph* g = make_graph(type);
    if (g) 
        graphs.push_back(g);
}

void Canvas::paint() const {
    for (Graph* g : graphs) 
        g->draw();   
}

Canvas::~Canvas() {
    for (Graph* g : graphs) 
        delete g;
}

// 工具函数实现
// 字符串 → 枚举转换
GraphType str_to_GraphType(const std::string& s) {
    std::string t = s;
    std::transform(s.begin(), s.end(), t.begin(),
                   [](unsigned char c) { return std::tolower(c);});

    if (t == "circle")   
        return GraphType::circle;

    if (t == "triangle") 
        return GraphType::triangle;

    if (t == "rectangle")
        return GraphType::rectangle;

    return GraphType::circle;   // 缺省返回
}

// 创建图形,返回堆对象指针
Graph* make_graph(const std::string& type) {
    switch (str_to_GraphType(type)) {
    case GraphType::circle:     return new Circle;
    case GraphType::triangle:   return new Triangle;
    case GraphType::rectangle:  return new Rectangle;
    default: return nullptr;
    }
}

demo3.cpp

#include <string>
#include "Graph.hpp"

void test() {
    Canvas canvas;

    canvas.add("circle");
    canvas.add("triangle");
    canvas.add("rectangle");
    canvas.paint();
}

int main() {
    test();
}

运行测试结果

屏幕截图 2025-11-26 191056

问题回答

问题1

(1)组合:
std::vector<Graph*> graphs;
用基类指针数组保存指向各个图像的指针,存储图像。
(2)继承:
class Circle : public Graph
class Triangle : public Graph
class Rectangle : public Graph

问题2

(1)运行结果是什么都不输出,因为不是虚函数,在各种形状中从Graph继承的draw()没有被重写,用基类Graph指针调用时,被调用的是Graph中不做任何操作的draw()。
(2)Canvas类中的std::vector<Graph*>保存的是基类Graph的指针,可以指向派生类对象,所以可以保存从Graph派生出的各种图形。
而std::vector是存储Graph对象的动态数组,不能保存其他类型的对象,如果改用这样的数组存储图像,会出现类型转换错误。
(3)如果~Graph()没有声明为虚函数,则不会在运行期根据对象实际类型调用对应的析构函数。派生类如果包含动态分配的资源,但调用的是基类的析构函数,则会导致内存泄漏。

问题3

Graph.hpp中,添加:

enum class GraphType {circle, triangle, rectangle, star};
//=_=
class Star : public Graph
{
public:
  void draw();
}

Graph.cpp中,添加:

void Star::draw()
{
  std::cout << "draw a star...\n;"
}
GraphType str_to_GraphType(const std::string& s)
{
//....
    if (t == "star")
        return GraphType::star;
//....
}
Graph* make_graph(const std::string& type)
{
//...
	case GraphType::star:       return new Star;
//...
}

demo3.cpp中,可以添加:

void test()
{
//...
  canvas.add("star");
//...
}

问题4

(1)make_graph()新增的对象在Canvas析构时被释放。
(2)优点:可以将继承自基类的不同派生类存放在一起,并且可以用基类指针进行批量管理,操作便捷。
缺点:用new分配的内存空间,如果没有delete,会导致内存泄漏;重复delete或者调用前被误释放,会产生野指针。必须通过Graph指针访问,不能直接访问派生类的特有成员。析构函数若为非虚函数,析构时会导致内存泄漏。

任务4

场景描述

factory中所有的toy支持增删,显示所有toy的信息,所有toy可以同时响应给出的指令。

类之间关系

基类Toy包含几个纯虚函数用来给派生类写不同的方法,存储的数据状态为保护,可供派生类访问,用枚举类来存储玩具类型。
DogToy,CatToy,BearToy继承自Toy类,对纯虚函数进行重写,并用override校验参数、返回值。
ToyFactory类中用一个存储Toy指针的动态数组成员来存储不同类型的Toy,并在其中封装调用让所有Toy作出动作的方法。
目前尚未解决的是如何在不将动态数组暴露给用户的情况下,对单个toy发出指令。=_=

源代码

Toy.hpp

#pragma once
#include <string>

enum class ToyType
{
	UNKNOWNTOY,
	DOG,
	CAT,
	BEAR,
};

class Toy
{
public:	
	Toy(const std::string& name0 = "Default Name", const std::string& material0 = "Default Material", const std::string& musicAudio0 = "DefaultSong");
	virtual ~Toy();

	virtual void start() = 0;
	virtual void act() = 0;
	virtual void playAudio() = 0;
	virtual void shutdown() = 0;
	void displayInfo();

	const std::string& getName() const { return name; }
protected:
	std::string name;
	std::string material;
	std::string musicAudio;
	ToyType type;
};

Toy.cpp

#include "Toy.hpp"
#include <iostream>


Toy::Toy(const std::string& name0, const std::string& material0, const std::string& musicAudio0) :
	name{ name0 }, material{ material0 }, musicAudio{ musicAudio0 }, type{ToyType::UNKNOWNTOY} { }

Toy::~Toy() = default;

void Toy::displayInfo()
{
	std::cout << name << '\t' << material << '\t';
	switch (type)
	{
	case ToyType::DOG:
		std::cout << "Dog\t";
		break;
	case ToyType::CAT:
		std::cout << "Cat\t";
		break;
	case ToyType::BEAR:
		std::cout << "Bear\t";
		break;
	default:
		std::cout << "Unknown Type\t";
	}
	std::cout << musicAudio << "\n";
}

DogToy.hpp

#pragma once
#include "Toy.hpp"

class DogToy : public Toy
{
public:
	DogToy(const std::string& name0 = "FriendDog", const std::string& material0 = "Cotton", const std::string& musicAudio = "DefaultDogSong");
	
	void start() override;//override表示这个函数是重写基类的虚函数,需要检查参数、返回值等是否匹配
	void act() override;
	void playAudio() override;
	void shutdown() override;

private:
	void Shout();
	static constexpr const char* shoutAudio = "Woof!";
};

DogToy.cpp

#include "DogToy.hpp"
#include <iostream>

DogToy::DogToy(const std::string& name0, const std::string& material0, const std::string& musicAudio0) : Toy(name0,material0,musicAudio0)
{
	type = ToyType::DOG;
}

void DogToy::start()
{
	std::cout << "Hi! My name is " << name << ". Let's play! ";
	Shout();
	std::cout << std::endl;
}

void DogToy::act()
{
	std::cout << name << " is wagging tail!\n";
}

void DogToy::playAudio()
{
	std::cout << "Playing: " << musicAudio << '\n';
}


void DogToy::shutdown()
{
	std::cout << "Bye! ";
	Shout();
	std::cout << '\n';
}

void DogToy::Shout()
{
	std::cout << shoutAudio;
}

CatToy.hpp

#pragma once
#include "Toy.hpp"

class CatToy : public Toy
{
public:
	CatToy(const std::string& name0 = "FriendCat", const std::string& material0 = "Cotton", const std::string& musicAudio = "DefaultCatSong");

	void start() override;
	void act() override;
	void playAudio() override;
	void shutdown() override;

private:
	void Shout();
	static constexpr const char* shoutAudio = "Meow!";
};

CatToy.cpp

#include "CatToy.hpp"
#include <iostream>

CatToy::CatToy(const std::string& name0, const std::string& material0, const std::string& musicAudio0) : Toy(name0, material0, musicAudio0)
{
	type = ToyType::CAT;
}

void CatToy::start()
{
	std::cout << "Hi! My name is " << name << ". Let's play! ";
	Shout();
	std::cout << std::endl;
}

void CatToy::act()
{
	std::cout << name << " is licking its fur!\n";
}

void CatToy::playAudio()
{
	std::cout << "Playing: " << musicAudio << '\n';
}


void CatToy::shutdown()
{
	std::cout << "Bye! ";
	Shout();
	std::cout << '\n';
}

void CatToy::Shout()
{
	std::cout << shoutAudio;
}

BearToy.hpp

#pragma once
#include "Toy.hpp"

class BearToy : public Toy
{
public:
	BearToy(const std::string& name0 = "FriendBear", const std::string& material0 = "Cotton", const std::string& musicAudio = "DefaultBearSong");

	void start() override;
	void act() override;
	void playAudio() override;
	void shutdown() override;

};

BearToy.cpp

#include "BearToy.hpp"
#include <iostream>

BearToy::BearToy(const std::string& name0, const std::string& material0, const std::string& musicAudio0) : Toy(name0, material0, musicAudio0)
{
	type = ToyType::BEAR;
}

void BearToy::start()
{
	std::cout << "Hi! My name is " << name << ". Let's play! ";
	std::cout << std::endl;
}

void BearToy::act()
{
	std::cout << name << " is waving its hands!\n";
}

void BearToy::playAudio()
{
	std::cout << "Playing: " << musicAudio << '\n';
}


void BearToy::shutdown()
{
	std::cout << "Bye! ";
	std::cout << '\n';
}

ToyFactory.hpp

#include "Toy.hpp"
#include "BearToy.hpp"
#include "DogToy.hpp"
#include "CatToy.hpp"
#include <string>
#include <vector>
class ToyFactory
{
public:
	ToyFactory(const std::string& title0);
	~ToyFactory();
	void display() const;
	void act() const;
	void play() const;
	void addToy(const std::string& type0 = "unknowntoy", const std::string& name0 = "Default Name",
		const std::string& material0 = "Default Material", const std::string& musicAudio0 = "DefaultSong");
	void delToy(const std::string& target);

private:
	std::string title;
	std::vector<Toy*> toys;
};

ToyType str_to_ToyType(const std::string& s);

ToyFactory.cpp

#include "ToyFactory.hpp"
#include <algorithm>
#include <cctype>
#include <iostream>

ToyFactory::ToyFactory(const std::string& title0) : title{title0} { }
ToyFactory::~ToyFactory()
{
	for (Toy* t : toys)
		delete t;
}
ToyType str_to_ToyType(const std::string& s)
{
	std::string t = s;
	std::transform(s.begin(), s.end(), t.begin(), [](unsigned char c) {return std::tolower(c); });
	if (t == "dog")
		return ToyType::DOG;
	if (t == "cat")
		return ToyType::CAT;
	if (t == "bear")
		return ToyType::BEAR;
	return ToyType::UNKNOWNTOY;
}

void ToyFactory::display() const
{
	std::cout << "Toys Informaiton: \n";
	if (toys.size() == 0)
	{
		std::cout << "factory is empty!";
		return;
	}
	Toy* index = toys.at(0);
	for (int i = 0; i < toys.size(); i++)
	{
		index = toys.at(i);
		index->displayInfo();
	}
}

void ToyFactory::act() const
{
	for (auto i : toys)
		i->act();
}

void ToyFactory::play() const
{
	for (auto i : toys)
		i->playAudio();
}

void ToyFactory::addToy(const std::string& type0, const std::string& name0, const std::string& material0, const std::string& musicAudio0)
{
	for (Toy* t : toys)
	{
		if (t->getName() == name0)
		{
			std::cerr << name0 << " has existed!\n";
			return;
		}
	}
	Toy* newToy;
	switch (str_to_ToyType(type0))
	{
	case ToyType::DOG:
		newToy = new DogToy(name0, material0, musicAudio0);
		break;
	case ToyType::CAT:
		newToy = new CatToy(name0, material0, musicAudio0);
		break;
	case ToyType::BEAR:
		newToy = new BearToy(name0, material0, musicAudio0);
		break;
	default:
		std::cerr << "Fail To Add Toy: " << name0 << " Unknown Type\n";
		return;
		
	}
	toys.push_back(newToy);
	std::cout << "Success To Add Toy: " << name0 << '\n';
}

void ToyFactory::delToy(const std::string& target)
{
	for (auto it = toys.begin(); it != toys.end(); it++)
	{
		if (*it && (*it)->getName() == target)
		{
			delete* it;
			toys.erase(it);
			std::cout << "Del Success\n";
			return;
		}
	}
	std::cerr << "target not found";
}

main.cpp

#include <iostream>
#include <string>
#include "ToyFactory.hpp"

void test1()
{
	ToyFactory factory("My Toy Factory");
	factory.addToy("cat", "kitty", "cotton", "MorningMeow");
	factory.addToy("DOG", "Bruce", "Plastic", "Erica");
	factory.addToy("Bear", "Teddy", "Cotton", "Hotel California");
	factory.display();
	factory.act();
	factory.play();
	factory.delToy("kitty");
	factory.display();
}

int main()
{
	test1();
}

运行测试结果

屏幕截图 2025-12-01 163508

posted @ 2025-12-01 16:37  DKZ_Oliveira  阅读(0)  评论(0)    收藏  举报