摘要:
using UnityEngine;using System.Collections;public class StoneDrop : MonoBehaviour { public floatfireTime; //开火时间 public floatcoolTime; //冷却时间 void Start() {coolTime = 2.0f; } // Update iscalled once per frame void Update() {if(fireTime < coolTime){fireTime += Time.deltaTime;}if(fireTime > cool 阅读全文
posted @ 2012-07-15 14:27
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