03 2017 档案

摘要:#CubeRigimport maya.cmds as cmdscube = cmds.polyCube()cubeShape = cube[0]circle = cmds.circle()circleShape = circle[0]cmds.parent(cubeShape,circleShap 阅读全文
posted @ 2017-03-14 22:09 nodegetout 阅读(351) 评论(0) 推荐(0)
摘要:1、 Overview 2、 Understanding Shader definition:code that define what the material can do in the environment classification: Surface Shader——容易编写,受光照等因 阅读全文
posted @ 2017-03-10 23:12 nodegetout 阅读(235) 评论(0) 推荐(0)