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恢复内容开始 using UnityEngine; using System.Collections; public class Script1 : MonoBehaviour { public float movespeed; private Vector3 PresentPosition; pr 阅读全文
posted @ 2016-10-28 20:00
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using UnityEngine; using System.Collections; public class Script1 : MonoBehaviour { public float movespeed; private Vector3 PresentPosition; private V 阅读全文
posted @ 2016-10-28 19:58
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lua文件如下: print("ddhdhh")function login(username,pswd)if username =="ms" and pswd=="ms" thenprint('用户存在')return true;elseprint('用户不存在')return falseende 阅读全文
posted @ 2016-10-28 19:55
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using UnityEngine;using System.Collections;using LuaInterface;//引入lua接口public class MyHellowWorld : MonoBehaviour { //创建lua对象 LuaState lua; //string s 阅读全文
posted @ 2016-10-28 19:30
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using UnityEngine;using System.Collections;public class MicPhoneScripts : MonoBehaviour{ private AudioSource audioSource; AudioClip clip; void Awake() 阅读全文
posted @ 2016-10-28 09:45
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