摘要:
package{ import flash.display.Sprite; import flash.events.Event; /** *根据鼠标移入的方向来改变旋转的方向 * @author Administrator * */ public class Rotate3 extends Sprite { private var balls:Array=[]; private var numHandle:int=10; private var vr:Number=.05... 阅读全文
posted @ 2012-03-01 12:54
ndljava
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摘要:
package{ import flash.display.Sprite; import flash.events.Event; public class Rotate2 extends Sprite { private var ball:Ball; private var vx:Number=0.05; public function Rotate2() { ball=new Ball; ball.x=Math.random() * stage.stageWidth; ... 阅读全文
posted @ 2012-03-01 11:42
ndljava
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