package com.funct
{
import flash.display.Sprite;
public class Random5 extends Sprite
{
public function Random5()
{
super();
init();
}
private function init():void
{
for (var i:int=0; i < 300; i++)
{
var b:Ball=new Ball(1);
//var x1:Number=Math.random() * stage.stageWidth;
var x1:Number=0;
var x2:Number=Math.random() * stage.stageHeight;
//循环的次数越多就靠近中间
for (var j:int=0; j < 6; j++)
{
x1+=Math.random() * stage.stageWidth;
}
//b.x=(x1 + x2) / 2;
//注意,,,除以其倍数
b.x=x1 / 6;
b.y=stage.stageWidth / 2 + Math.random() * 50 - 25;
this.addChild(b);
}
}
}
}