利用线程池实现多客户端和单服务器端Socket通讯(一):同步方式

线程池:
线程池使用方式:ThreadPool.QueueUserWorkItem(WaitCallback callBack, object state)
WaitCallback的方法签名:public delegate void WaitCallback(object state) ; //传入一个object上下文

Socket:
常用实例方法:Connect(), Bind(EndPoint localEP), Listen(int backlog), Accept(), Receive(byte[] buffer), Close()

示例:
// Server端

namespace SocketMultiThreadServer
{
    
public partial class Form1 : Form
    {
        Socket socket;
        
public Form1()
        {
            InitializeComponent();
            InitSocket();
        }

        
private void InitSocket()
        {
            socket 
= new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPHostEntry ipHostEntry 
= Dns.GetHostEntry(Dns.GetHostName());
            IPEndPoint ipEndPoint 
= new IPEndPoint(ipHostEntry.AddressList[0], 8091); // 这个AddressList属性返回的是一个IP列表,包括若干个IPv6、IPv4的值,我们要获取的IPv4值的下标会随着环境的变化改变,不知道有没有解决方法
            socket.Bind(ipEndPoint);
            socket.Listen(
20); // 设置允许的挂起连接队列的长度最大值为20
        }

        
private void btnBeginRec_Click(object sender, EventArgs e)
        {
            ThreadPool.QueueUserWorkItem((_) 
=>
            {
                
while (true)
                {
                    Socket socketAccept 
= null;
                    
if (socket.Poll(-1, SelectMode.SelectRead)) // 确定socket的状态
                    {
                        socketAccept 
= socket.Accept(); // 接收客户端发来的Socket连接,每个连接的客户端都会保持一个Socket实例
                    }
                    
if (socketAccept != null)
                    {
                        ThreadPool.QueueUserWorkItem((o) 
=>
                        {
                            
while (true)
                            {
                                
byte[] byteArray = new byte[100];
                                socketAccept.Receive(byteArray); 
// 接收客户端发来的消息
                                string strRec = System.Text.Encoding.UTF8.GetString(byteArray);
                                
if (this.txtMsg.InvokeRequired) // 判断当前线程(调用方)是否是主线程之外的线程,txtMsg是一个TextBox
                                {
                                    
this.txtMsg.Invoke(new ChangeText(ShowMsg), strRec); // 返回给主线程去做UI呈现
                                }
                                System.Threading.Thread.Sleep(
100);
                            }
                        });
                    }
                }
            });
            System.Threading.Thread.Sleep(
100);
        }

        
delegate void ChangeText(string obj);
        
private void ShowMsg(string obj)
        {
            
this.txtMsg.AppendText(obj + "  ");
        }
    }
}



// Client端

 

namespace SocketMultiThreadClient
{
    
class Program
    {
        
static void Main(string[] args)
        {
            Socket socket 
= new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPHostEntry ipHostEntry 
= Dns.GetHostEntry(Dns.GetHostName());
            IPEndPoint ipEndPoint 
= new IPEndPoint(ipHostEntry.AddressList[0], 8091); //指定要连接的服务端的IP和端口
            socket.Connect(ipEndPoint);

            
while (true)
            {
                
string input = Console.ReadLine();
                
try
                {
                    socket.Send(System.Text.Encoding.UTF8.GetBytes(input)); 
// 向服务端(指定的IP和端口)发送流消息
                }
                
catch (Exception ex)
                {
                    
if (socket != null)
                    {
                        socket.Close();
                        Console.WriteLine(
"Client Error: " + ex.Message);
                    }
                }
                System.Threading.Thread.Sleep(
100);
            }
        }
    }
}


Hope this helps. :)

 

利用线程池实现多客户端和单服务器端Socket通讯(二):异步编程模型实现

posted on 2011-03-31 10:14  o0myself0o  阅读(2647)  评论(2编辑  收藏  举报

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