//三维透明物体Alpha混合 红宝书P160#include<GL\freeglut.h>#define MAXZ 8.0//Z的最大深度#define MINZ -8.0//Z的最小深度#define ZINC 0.04//Z每次的深度改变值static float solidZ = MAXZ;//实体球的深度static float transparentZ = MINZ;//透明立方体的深度static GLuint sphereList,cubeList;//绘制球和立方体的列表static void init(void){ GLfloat mat_specular[] Read More
posted @ 2012-05-30 19:15
Andy Sun
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