Handler 机制对应的源码和解释

一个子线程收取消息的代码如下:

public void run() {
    mTid = Process.myTid();
    Looper.prepare();
    synchronized (this) {
        mLooper = Looper.myLooper();
        notifyAll();
    }
    Process.setThreadPriority(mPriority);
    onLooperPrepared();
    Looper.loop();
    mTid = -1;
} 
View Code

 

frameworks/base/core/java/android/os/Handler.java

在使用Message时,我们可以通过new Message()创建一个Message实例,但是Android更推荐我们通过Message.obtain()或者Handler.obtainMessage()获取Message对象。

本质上都是通过Message.obtain()来获得Message方法的。

package android.os;
class
Handler { /** * Callback interface you can use when instantiating a Handler to avoid * having to implement your own subclass of Handler. * * @param msg A {@link android.os.Message Message} object * @return True if no further handling is desired */ public interface Callback { public boolean handleMessage(Message msg); } /** * Subclasses must implement this to receive messages. */ public void handleMessage(Message msg) { } public final boolean sendEmptyMessage(int what) { return sendEmptyMessageDelayed(what, 0); } public final boolean sendEmptyMessageDelayed(int what, long delayMillis) { Message msg = Message.obtain(); // good idea msg.what = what; return sendMessageDelayed(msg, delayMillis); } public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); } private boolean sendMessageAtTime(Message msg, long l) { // TODO return false; }
    /**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     *
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *         
     * @return Returns true if the message was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);//Message进消息列表
    }

public final Message obtainMessage() {
        return Message.obtain(this);
    }

    public final Message obtainMessage(int what) {
        return Message.obtain(this, what);
    } }

 

//frameworks/base/core/java/android/os/Message.java
public class Message {
    /**
     * User-defined message code so that the recipient can identify
     * what this message is about. Each {@link Handler} has its own name-space
     * for message codes, so you do not need to worry about yours conflicting
     * with other handlers.
     */
    public int what;

    /**
     * arg1 and arg2 are lower-cost alternatives to using
     * {@link #setData(Bundle) setData()} if you only need to store a
     * few integer values.
     */
    public int arg1;

    /**
     * arg1 and arg2 are lower-cost alternatives to using
     * {@link #setData(Bundle) setData()} if you only need to store a
     * few integer values.
     */
    public int arg2;

    /**
     * An arbitrary object to send to the recipient.  When using
     * {@link Messenger} to send the message across processes this can only
     * be non-null if it contains a Parcelable of a framework class (not one
     * implemented by the application).   For other data transfer use
     * {@link #setData}.
     *
     * <p>Note that Parcelable objects here are not supported prior to
     * the {@link android.os.Build.VERSION_CODES#FROYO} release.
     */
    public Object obj;

    /**
     * Optional Messenger where replies to this message can be sent.  The
     * semantics of exactly how this is used are up to the sender and
     * receiver.
     */
    public Messenger replyTo;

    /**
     * Optional field indicating the uid that sent the message.  This is
     * only valid for messages posted by a {@link Messenger}; otherwise,
     * it will be -1.
     */
    public int sendingUid = -1;

    /** If set message is in use.
     * This flag is set when the message is enqueued and remains set while it
     * is delivered and afterwards when it is recycled.  The flag is only cleared
     * when a new message is created or obtained since that is the only time that
     * applications are allowed to modify the contents of the message.
     *
     * It is an error to attempt to enqueue or recycle a message that is already in use.
     */
    /*package*/ static final int FLAG_IN_USE = 1 << 0;

    /** If set message is asynchronous */
    /*package*/ static final int FLAG_ASYNCHRONOUS = 1 << 1;    //barrier的标记位,一般很少用

    /** Flags to clear in the copyFrom method */
    /*package*/ static final int FLAGS_TO_CLEAR_ON_COPY_FROM = FLAG_IN_USE;//clear in use flag

    /*package*/ int flags;      //一些重要的标记位,如该Message is in use

    /*package*/ long when;     //这个就是message什么时候该处理的时间
    
    /*package*/ Bundle data;
    
    /*package*/ Handler target;  //每个消息都有个所属的Hander,否则发送的时候会发生运行时异常
    
    /*package*/ Runnable callback;
    
    // sometimes we store linked lists of these things
    /*package*/ Message next;                    //下一个消息
private static final int MAX_POOL_SIZE = 50;//消息池里面最多50条消息
public Message() { } /** * Return a new Message instance from the global pool. Allows us to avoid * allocating new objects in many cases. */ public static Message obtain() { synchronized (sPoolSync) { if (sPool != null) { Message m = sPool; sPool = m.next; m.next = null; m.flags = 0; // clear in-use flag sPoolSize--; return m; } } return new Message(); } /** * Same as {@link #obtain()}, but copies the values of an existing message * (including its target) into the new one. * * @param orig * Original message to copy. * @return A Message object from the global pool. */ public static Message obtain(Message orig) { Message m = obtain(); m.what = orig.what; m.arg1 = orig.arg1; m.arg2 = orig.arg2; m.obj = orig.obj; m.replyTo = orig.replyTo; m.sendingUid = orig.sendingUid; if (orig.data != null) { m.data = new Bundle(orig.data); } m.target = orig.target; m.callback = orig.callback; return m; } public static Message obtain(Handler h) { Message m = obtain(); m.target = h; return m; } public void sendToTarget() { target.sendMessage(this); }

    /**
     * Return a Message instance to the global pool.
     * <p>
     * You MUST NOT touch the Message after calling this function because it has
     * effectively been freed.  It is an error to recycle a message that is currently
     * enqueued or that is in the process of being delivered to a Handler.
     * </p>
     */
    public void recycle() {
        if (isInUse()) {
            if (gCheckRecycle) {
                throw new IllegalStateException("This message cannot be recycled because it "
                        + "is still in use.");
            }
            return;
        }
        recycleUnchecked();
    }

    /**
     * Recycles a Message that may be in-use.
     * Used internally by the MessageQueue and Looper when disposing of queued Messages.
     */
    void recycleUnchecked() {
        // Mark the message as in use while it remains in the recycled object pool.
        // Clear out all other details.
        flags = FLAG_IN_USE;
        what = 0;
        arg1 = 0;
        arg2 = 0;
        obj = null;
        replyTo = null;
        sendingUid = -1;
        when = 0;
        target = null;
        callback = null;
        data = null;

        synchronized (sPoolSync) {
            if (sPoolSize < MAX_POOL_SIZE) {
                next = sPool;
                sPool = this;
                sPoolSize++;
            }
        }
    } 
}

 

MessageQueue.java

class MessageQueue {
    // True if the message queue can be quit.
    private final boolean mQuitAllowed;

    @SuppressWarnings("unused")
    private long mPtr; // used by native code

    Message mMessages; //消息列表表头
    private final ArrayList<IdleHandler> mIdleHandlers = new ArrayList<IdleHandler>();//可能需要处理的idleHandlers list
    private IdleHandler[] mPendingIdleHandlers;
    private boolean mQuitting;

    // Indicates whether next() is blocked waiting in pollOnce() with a non-zero timeout.
    private boolean mBlocked; //线程阻塞的情况: (消息链表为空||当前消息处理时间还没到点)&&(没有idleHander要处理)

    // The next barrier token.
    // Barriers are indicated by messages with a null target whose arg1 field carries the token.
    private int mNextBarrierToken;//              Barrier会把整个消息列表堵住

Message next() { //这个函数是重点,might block
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis); //使用epoll机制来实现的 nextPollTimeoutMillis是poll的超时时间,超时则进入下一轮循环

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    //通常不会走这里,这里是为barrier准备的
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        //当前的Message还没到点,暂时不会处理这个消息
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message. 显然这里有到点的消息要处理
                        mBlocked = false;
                        //把下一个消息给消息链表头,当前的消息返回去处理
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (false) Log.v("MessageQueue", "Returning message: " + msg);
                        return msg;
                    }
                } else {
                    // No more messages.消息链表为空的情况
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                //处理idleHandler(消息链表处理过程中可能会插入mIdleHandlers的一些事情)
                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                //如果返回true,则下次处理这个idleHandler时继续处理,否则从list中删除。
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf("MessageQueue", "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

    /**
     * Callback interface for discovering when a thread is going to block
     * waiting for more messages.
     */
    public static interface IdleHandler {
        /**
         * Called when the message queue has run out of messages and will now
         * wait for more.  Return true to keep your idle handler active, false
         * to have it removed.  This may be called if there are still messages
         * pending in the queue, but they are all scheduled to be dispatched
         * after the current time.
         */
        boolean queueIdle();  //在线程空闲的时候做的一些事情,做什么事情?    }
}

 

 

Looper:

//frameworks/base/core/java/android/os/Looper.java

    // sThreadLocal.get() will return null unless you've called prepare().
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
    private static Looper sMainLooper;  // guarded by Looper.class
    final MessageQueue mQueue;
    final Thread mThread;

    //没有无参构造函数
    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

    /**
     * Initialize the current thread as a looper, marking it as an
     * application's main looper. The main looper for your application
     * is created by the Android environment, so you should never need
     * to call this function yourself.  See also: {@link #prepare()}
     * 当一个进程开启时有个主线程,会自动调用这个函数来给主线程sMainLooper初始化。
     * 但是子线程就不一定有Looper, 即使有也是需要我们自己去先prepare()
     */
    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
        // If we are running a non USER build, we will initialize the
        // mLatencyLock if necessary.
        if (!"user".equals(Build.TYPE)) {
            if (!sLatencyEnabled) {
                sLatencySumFast = 0;
                sLatencyCountFast = 0;
                sLatencySumSlow = 0;
                sLatencyCountSlow = 0;
                sLatencyEnabled = true;
            }
        }
   }
   
    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

    /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            // mLatencyLock is only initialized for non USER builds
            // (e.g., USERDEBUG and ENG)
            //As to User versions, LatencyEnabled = false;
            if ((!sLatencyEnabled) || (me != sMainLooper)) {
                msg.target.dispatchMessage(msg);  //这里用handler.dispatchMessage回调我们重写的handleMessage()
            } else {
               //.........
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            msg.recycleUnchecked();
        }
    }
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posted @ 2015-03-19 11:14  牧 天  阅读(234)  评论(0)    收藏  举报