摘要: Shader "Unlit/NewUnlitShader" { Properties { _MainTex ("Texture", 2D) = "white" {} _Color("Tint", Color) = (1,1,1,1) _StencilComp("Stencil Comparison", Float) = 8 ... 阅读全文
posted @ 2018-02-24 18:41 MrBlue 阅读(2608) 评论(0) 推荐(0) 编辑