摘要:
Shader "Custom/FlowColor" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _FlowColor("Flow Color", Color) = (1,1,1,1) _FlowRange("Flow Range", Float) = 0.01 } SubShader { P... 阅读全文
posted @ 2017-09-30 17:42
MrBlue
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