08 2020 档案
Opengl vertex shader中, layout location最多允许几个,或者说,顶点可以有多少个属性
摘要:先看一段vertex shader #version 330 corelayout (location = 0) in vec3 aPos;layout (location = 1) in vec3 aColor;layout (location = 2) in vec2 aTexCoord; ou
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