08 2020 档案

Opengl vertex shader中, layout location最多允许几个,或者说,顶点可以有多少个属性
摘要:先看一段vertex shader #version 330 corelayout (location = 0) in vec3 aPos;layout (location = 1) in vec3 aColor;layout (location = 2) in vec2 aTexCoord; ou 阅读全文
posted @ 2020-08-17 00:01 游戏行者 阅读(2357) 评论(0) 推荐(0)