Neural Networks and Deep Learning_#3

CHAPTER 1

Using neural nets to recognize handwritten digits

 

The human visual system is one of the wonders of the world. Consider the following sequence of handwritten digits:

 

 

Most people effortlessly recognize those digits as 504192. That ease is deceptive. In each hemisphere of our brain, humans have a primary visual cortex, also known as V1, containing 140 million neurons, with tens of billions of connections between them. And yet human vision involves not just V1, but an entire series of visual cortices - V2, V3, V4, and V5 - doing progressively more complex image processing. We carry in our heads a supercomputer, tuned by evolution over hundreds of millions of years, and superbly adapted to understand the visual world. Recognizing handwritten digits isn't easy. Rather, we humans are stupendously, astoundingly good at making sense of what our eyes show us. But nearly all that work is done unconsciously. And so we don't usually appreciate how tough a problem our visual systems solve.

The difficulty of visual pattern recognition becomes apparent if you attempt to write a computer program to recognize digits like those above. What seems easy when we do it ourselves suddenly becomes extremely difficult. Simple intuitions about how we recognize shapes - "a 9 has a loop at the top, and a vertical stroke in the bottom right" - turn out to be not so simple to express algorithmically. When you try to make such rules precise, you quickly get lost in a morass of exceptions and caveats and special cases. It seems hopeless.

 

Neural networks approach the problem in a different way. The idea is to take a large number of handwritten digits, known as training examples,

 

 

and then develop a system which can learn from those training examples. In other words, the neural network uses the examples to automatically infer rules for recognizing handwritten digits. Furthermore, by increasing the number of training examples, the network can learn more about handwriting, and so improve its accuracy. So while I've shown just 100 training digits above, perhaps we could build a better handwriting recognizer by using thousands or even millions or billions of training examples.

In this chapter we'll write a computer program implementing a neural network that learns to recognize handwritten digits. The program is just 74 lines long, and uses no special neural network libraries. But this short program can recognize digits with an accuracy over 96 percent, without human intervention. Furthermore, in later chapters we'll develop ideas which can improve accuracy to over 99 percent. In fact, the best commercial neural networks are now so good that they are used by banks to process cheques, and by post offices to recognize addresses.

We're focusing on handwriting recognition because it's an excellent prototype problem for learning about neural networks in general. As a prototype it hits a sweet spot: it's challenging - it's no small feat to recognize handwritten digits - but it's not so difficult as to require an extremely complicated solution, or tremendous computational power. Furthermore, it's a great way to develop more advanced techniques, such as deep learning. And so throughout the book we'll return repeatedly to the problem of handwriting recognition. Later in the book, we'll discuss how these ideas may be applied to other problems in computer vision, and also in speech, natural language processing, and other domains.

Of course, if the point of the chapter was only to write a computer program to recognize handwritten digits, then the chapter would be much shorter! But along the way we'll develop many key ideas about neural networks, including two important types of artificial neuron (the perceptron and the sigmoid neuron), and the standard learning algorithm for neural networks, known as stochastic gradient descent. Throughout, I focus on explaining why things are done the way they are, and on building your neural networks intuition. That requires a lengthier discussion than if I just presented the basic mechanics of what's going on, but it's worth it for the deeper understanding you'll attain. Amongst the payoffs, by the end of the chapter we'll be in position to understand what deep learning is, and why it matters.

 

Perceptrons

 

What is a neural network? To get started, I'll explain a type of artificial neuron called a perceptron. Perceptrons were developed in the 1950s and 1960s by the scientist Frank Rosenblatt, inspired by earlier work by Warren McCulloch and Walter Pitts. Today, it's more common to use other models of artificial neurons - in this book, and in much modern work on neural networks, the main neuron model used is one called the sigmoid neuron. We'll get to sigmoid neurons shortly. But to understand why sigmoid neurons are defined the way they are, it's worth taking the time to first understand perceptrons.

So how do perceptrons work? A perceptron takes several binary inputs, x1,x2,x1,x2,…, and produces a single binary output:

In the example shown the perceptron has three inputs, x1,x2,x3x1,x2,x3. In general it could have more or fewer inputs. Rosenblatt proposed a simple rule to compute the output. He introduced weightsw1,w2,w1,w2,…, real numbers expressing the importance of the respective inputs to the output. The neuron's output, 00 or 11, is determined by whether the weighted sum jwjxj∑jwjxj is less than or greater than somethreshold value. Just like the weights, the threshold is a real number which is a parameter of the neuron. To put it in more precise algebraic terms:

output={01if jwjxj thresholdif jwjxj> threshold(1)(1)output={0if ∑jwjxj≤ threshold1if ∑jwjxj> threshold

That's all there is to how a perceptron works!

 

That's the basic mathematical model. A way you can think about the perceptron is that it's a device that makes decisions by weighing up evidence. Let me give an example. It's not a very realistic example, but it's easy to understand, and we'll soon get to more realistic examples. Suppose the weekend is coming up, and you've heard that there's going to be a cheese festival in your city. You like cheese, and are trying to decide whether or not to go to the festival. You might make your decision by weighing up three factors:

  1. Is the weather good?
  2. Does your boyfriend or girlfriend want to accompany you?
  3. Is the festival near public transit? (You don't own a car).

We can represent these three factors by corresponding binary variables x1,x2x1,x2, and x3x3. For instance, we'd have x1=1x1=1 if the weather is good, and x1=0x1=0 if the weather is bad. Similarly, x2=1x2=1 if your boyfriend or girlfriend wants to go, and x2=0x2=0 if not. And similarly again for x3x3 and public transit.

 

Now, suppose you absolutely adore cheese, so much so that you're happy to go to the festival even if your boyfriend or girlfriend is uninterested and the festival is hard to get to. But perhaps you really loathe bad weather, and there's no way you'd go to the festival if the weather is bad. You can use perceptrons to model this kind of decision-making. One way to do this is to choose a weight w1=6w1=6for the weather, and w2=2w2=2 and w3=2w3=2 for the other conditions. The larger value of w1w1 indicates that the weather matters a lot to you, much more than whether your boyfriend or girlfriend joins you, or the nearness of public transit. Finally, suppose you choose a threshold of 55 for the perceptron. With these choices, the perceptron implements the desired decision-making model, outputting 11 whenever the weather is good, and 00 whenever the weather is bad. It makes no difference to the output whether your boyfriend or girlfriend wants to go, or whether public transit is nearby.

By varying the weights and the threshold, we can get different models of decision-making. For example, suppose we instead chose a threshold of 33. Then the perceptron would decide that you should go to the festival whenever the weather was good or when both the festival was near public transit and your boyfriend or girlfriend was willing to join you. In other words, it'd be a different model of decision-making. Dropping the threshold means you're more willing to go to the festival.

Obviously, the perceptron isn't a complete model of human decision-making! But what the example illustrates is how a perceptron can weigh up different kinds of evidence in order to make decisions. And it should seem plausible that a complex network of perceptrons could make quite subtle decisions:

In this network, the first column of perceptrons - what we'll call the first layer of perceptrons - is making three very simple decisions, by weighing the input evidence. What about the perceptrons in the second layer? Each of those perceptrons is making a decision by weighing up the results from the first layer of decision-making. In this way a perceptron in the second layer can make a decision at a more complex and more abstract level than perceptrons in the first layer. And even more complex decisions can be made by the perceptron in the third layer. In this way, a many-layer network of perceptrons can engage in sophisticated decision making.

 

Incidentally, when I defined perceptrons I said that a perceptron has just a single output. In the network above the perceptrons look like they have multiple outputs. In fact, they're still single output. The multiple output arrows are merely a useful way of indicating that the output from a perceptron is being used as the input to several other perceptrons. It's less unwieldy than drawing a single output line which then splits.

Let's simplify the way we describe perceptrons. The condition jwjxj>threshold∑jwjxj>threshold is cumbersome, and we can make two notational changes to simplify it. The first change is to write jwjxj∑jwjxj as a dot product, wxjwjxjw⋅x≡∑jwjxj, where ww and xx are vectors whose components are the weights and inputs, respectively. The second change is to move the threshold to the other side of the inequality, and to replace it by what's known as the perceptron's biasbthresholdb≡−threshold. Using the bias instead of the threshold, the perceptron rule can be rewritten:

output={01if wx+b0if wx+b>0(2)(2)output={0if w⋅x+b≤01if w⋅x+b>0

You can think of the bias as a measure of how easy it is to get the perceptron to output a 11. Or to put it in more biological terms, the bias is a measure of how easy it is to get the perceptron to fire. For a perceptron with a really big bias, it's extremely easy for the perceptron to output a 11. But if the bias is very negative, then it's difficult for the perceptron to output a 11. Obviously, introducing the bias is only a small change in how we describe perceptrons, but we'll see later that it leads to further notational simplifications. Because of this, in the remainder of the book we won't use the threshold, we'll always use the bias.

 

I've described perceptrons as a method for weighing evidence to make decisions. Another way perceptrons can be used is to compute the elementary logical functions we usually think of as underlying computation, functions such as ANDOR, and NAND. For example, suppose we have a perceptron with two inputs, each with weight 2−2, and an overall bias of 33. Here's our perceptron:

Then we see that input 0000 produces output 11, since (2)0+(2)0+3=3(−2)∗0+(−2)∗0+3=3 is positive. Here, I've introduced the ∗symbol to make the multiplications explicit. Similar calculations show that the inputs 0101 and 1010 produce output 11. But the input 1111produces output 00, since (2)1+(2)1+3=1(−2)∗1+(−2)∗1+3=−1 is negative. And so our perceptron implements a NAND gate!

 

The NAND example shows that we can use perceptrons to compute simple logical functions. In fact, we can use networks of perceptrons to compute any logical function at all. The reason is that the NAND gate is universal for computation, that is, we can build any computation up out of NAND gates. For example, we can use NAND gates to build a circuit which adds two bits, x1x1 and x2x2. This requires computing the bitwise sum, x1x2x1⊕x2, as well as a carry bit which is set to 11 when both x1x1 and x2x2 are 11, i.e., the carry bit is just the bitwise product x1x2x1x2:

To get an equivalent network of perceptrons we replace all the NANDgates by perceptrons with two inputs, each with weight 2−2, and an overall bias of 33. Here's the resulting network. Note that I've moved the perceptron corresponding to the bottom right NAND gate a little, just to make it easier to draw the arrows on the diagram:

One notable aspect of this network of perceptrons is that the output from the leftmost perceptron is used twice as input to the bottommost perceptron. When I defined the perceptron model I didn't say whether this kind of double-output-to-the-same-place was allowed. Actually, it doesn't much matter. If we don't want to allow this kind of thing, then it's possible to simply merge the two lines, into a single connection with a weight of -4 instead of two connections with -2 weights. (If you don't find this obvious, you should stop and prove to yourself that this is equivalent.) With that change, the network looks as follows, with all unmarked weights equal to -2, all biases equal to 3, and a single weight of -4, as marked:

Up to now I've been drawing inputs like x1x1 and x2x2 as variables floating to the left of the network of perceptrons. In fact, it's conventional to draw an extra layer of perceptrons - the input layer- to encode the inputs:

This notation for input perceptrons, in which we have an output, but no inputs,

is a shorthand. It doesn't actually mean a perceptron with no inputs. To see this, suppose we did have a perceptron with no inputs. Then the weighted sum jwjxj∑jwjxj would always be zero, and so the perceptron would output 11 if b>0b>0, and 00 if b0b≤0. That is, the perceptron would simply output a fixed value, not the desired value (x1x1, in the example above). It's better to think of the input perceptrons as not really being perceptrons at all, but rather special units which are simply defined to output the desired values, x1,x2,x1,x2,….

 

The adder example demonstrates how a network of perceptrons can be used to simulate a circuit containing many NAND gates. And because NAND gates are universal for computation, it follows that perceptrons are also universal for computation.

The computational universality of perceptrons is simultaneously reassuring and disappointing. It's reassuring because it tells us that networks of perceptrons can be as powerful as any other computing device. But it's also disappointing, because it makes it seem as though perceptrons are merely a new type of NAND gate. That's hardly big news!

However, the situation is better than this view suggests. It turns out that we can devise learning algorithms which can automatically tune the weights and biases of a network of artificial neurons. This tuning happens in response to external stimuli, without direct intervention by a programmer. These learning algorithms enable us to use artificial neurons in a way which is radically different to conventional logic gates. Instead of explicitly laying out a circuit ofNAND and other gates, our neural networks can simply learn to solve problems, sometimes problems where it would be extremely difficult to directly design a conventional circuit.

posted @ 2016-05-01 17:34  西瓜书?蓝皮书?  阅读(419)  评论(0编辑  收藏  举报