摘要:
vs float4 ep = TBMultiply(ModelViewMatrix, FinalPosition); DistFromEye.x = TBSaturate( 10.0 + ep.z / 10.0 ); DistFromEye.y = -ep.z; ScaledElapsedTime. 阅读全文
posted @ 2017-09-14 16:07
minggoddess
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