GC

garbage collection

是做内存管理的,栈内存出了scope自己释放,堆内存要用gc。

The garbage collector identifies and deallocates unused heap memory. The garbage collector is run periodically to clean up the heap

之前还以为,c#真不用释放什么的,还不如c++自己释放,现在一堆问题。还要从头捋。

https://unity3d.com/cn/learn/tutorials/temas/performance-optimization/diagnosing-performance-problems-using-profiler-window?playlist=44069

 

一次释放大量,时间长

释放的时机,会有额外开销导致帧率下降

heap碎片

 

  • We can reduce the time that the garbage collector takes to run.

  • We can reduce the frequency with which the garbage collector runs.

  • We can deliberately trigger the garbage collector so that it runs at times that are not performance-critical, for example during a loading screen.

 

 

gc优化建议

https://unity3d.com/cn/learn/tutorials/topics/performance-optimization/optimizing-garbage-collection-unity-games

posted on 2017-12-26 18:27  minggoddess  阅读(153)  评论(0编辑  收藏  举报