skinned mesh 蜘蛛样
摘要:被skinned mesh 折磨了 好久,开始感觉skinindices不对,因为pix显示里面全是0后来跟来跟去发现是这样的,那些uchar的整数被pix用float的格式显示出来 (显示为0.0000000而不是按照生命的uint显示为0)变成很小的数所以是0.00000这样skinindice...
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posted @
2014-12-17 17:42
minggoddess
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Mrt render
摘要:mutil render targetPixel shder输出一个结构体Out.f4ColorOut.f4Normal这步在渲染物体的shader里在applicationsetcolortarget(surfColor,0)setcolortarget(surfNormal,1)这两步就可以 P...
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posted @
2014-08-20 14:13
minggoddess
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PhyreEngine3.8 MSAA resolution
摘要:There is something wrong in PhyreEngine 3.8 to fullfill MSAA, actually, I think it is eqaaYou have to merge the codes from PhyreEngine 3.9. Thank God ...
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posted @
2014-07-01 11:36
minggoddess
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