设计模式---简单工厂模式(学习笔记)
简单工厂事实上不是一个设计模式,比較像一种编程习惯!
首先看一下代码,从代码中理解这个编程习惯。
举个做披萨的样例:
Pizza类代码:
public interface Pizza {
void prepare();
void box();
void bake();
void cut();
}
详细的披萨CheesePizza:
public class CheesePizza implements Pizza {
private String tag="CheesePizza:";
@Override
public void prepare() {
System.out.println(tag+"pripare()");
}
@Override
public void box() {
System.out.println(tag+"box()");
}
@Override
public void bake() {
System.out.println(tag+"bake()");
}
@Override
public void cut() {
System.out.println(tag+"cut()");
}
}
详细的披萨ClamPizza:
public class ClamPizza implements Pizza {
private String tag="ClamPizza:";
@Override
public void prepare() {
System.out.println(tag+"pripare()");
}
@Override
public void box() {
System.out.println(tag+"box()");
}
@Override
public void bake() {
System.out.println(tag+"bake()");
}
@Override
public void cut() {
System.out.println(tag+"cut()");
}
}
简单工厂累:
public class SimplePizzaFactory {
public Pizza createPizza(String tpye){
Pizza pizza = null;
if (tpye.equals("cheese")){
pizza=new CheesePizza();
}else if (tpye.equals("clam")){
pizza=new ClamPizza();
}
return pizza;
}
}披萨订单类PizzaStore:
public class PizzaStore {
SimplePizzaFactory simplePizzaFactory;
protected PizzaStore(SimplePizzaFactory simplePizzaFactory) {
this.simplePizzaFactory = simplePizzaFactory;
}
protected final Pizza orderPizza(String type){
// Pizza pizza=pizzafactory.createP(type);
Pizza pizza=simplePizzaFactory.createPizza(type);
pizza.prepare();
pizza.bake();
pizza.cut();
pizza.box();
return pizza;
}
}測试代码:
public static void main(String[] args){
PizzaStore chijiaPizzaStore=new PizzaStore(new SimplePizzaFactory());
chijiaPizzaStore.orderPizza("cheese");
chijiaPizzaStore.orderPizza("clam");
}打印结果:
CheesePizza:pripare() CheesePizza:bake() CheesePizza:cut() CheesePizza:box() ClamPizza:pripare() ClamPizza:bake() ClamPizza:cut() ClamPizza:box()从代码中能够看出,创建对象之前,事实上是把对象的共同操作方法抽象出来,为以后对象的扩展做准备,这个接口能够是接口类或者是抽象类,由详细的子类实现或者继承。可是对于简单工厂里的方法,仅仅确定创建哪个详细的对象。
来看一个比較通用的工厂模式框架代码:
抽象产品类:
public abstract class Product {
public void method1(){
};
public abstract void method2();
}
详细产品类
public class ConcreteProduct1 implements Product{
@Override
public void method2() {
}
}public class ConcreteProduct2 implements Product{
@Override
public void method2() {
}
}抽象工厂类:
public abstract class Creator {
/**
*
* @param c
* @param <T> 參数类型能够自行设置,通常为String,emum,Class等,也能够为空
* @return
*/
public abstract <T extends Product> T createProducts(Class<T> c);
}
详细工厂类:
public class ConcreteFactory extends Creator {
@Override
public <T extends Product> T createProducts(Class<T> c) {
Product product=null;
try {
product= (Product) Class.forName(c.getName()).newInstance();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
return (T) product;
}
}详细代码測试类:
Creator creator=new ConcreteFactory(); Product product= creator.createProducts(COncreteProduct2.class);
假设一个模块仅须要一个工厂类,没有必要把它生产出来,使用静态方法就能够啦,把上述的抽象工厂类直接替换为详细工厂类,并使用静态方法就能够,这样就变为简单工厂模式,或者是静态工厂模式。
写的不好,希望多提意见,共同进步学习!谢谢
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