计时器
摘要:.h: FTimerHandle CountdownTimerHandle; //如果委托事件有参数 void ShiningObject(AStaticMeshActor* Object); .cpp: //事件委托 FTimerDelegate UpdateTextureDele = FTime
阅读全文
头文件相关
摘要:UPROPERTY(BlueprintReadWrite, Category = "据点模式", meta = (ExposeOnSpawn = "true")) int SpawnTime; UFUNCTION(BlueprintCallable, Category = "据点模式") void
阅读全文