摘要: Table of Content What Is Gaming as a Service? Gaming as a Service: Matching Goals to Realities Common Delivery Methods by Studio Business Model Why Ka 阅读全文
posted @ 2020-06-13 21:11 Simon Matt 阅读(182) 评论(0) 推荐(0) 编辑
摘要: This blog is meant to give a very high level and generalized introduction into the workflow behind creating games. It is not meant to be a strict guid 阅读全文
posted @ 2020-06-13 19:30 Simon Matt 阅读(178) 评论(0) 推荐(0) 编辑
摘要: void SendConsoleCommand(int x,int y,char *cvar) { _asm push cvar //push the arguments to stack _asm push x2 //push the arguments to stack _asm push x 阅读全文
posted @ 2020-06-13 18:20 Simon Matt 阅读(133) 评论(0) 推荐(0) 编辑
摘要: Cover in games is very important aspect of gameplay. Proper cover placement can encourage map flow, control pacing, provide choices and encourage stra 阅读全文
posted @ 2020-06-13 17:52 Simon Matt 阅读(210) 评论(0) 推荐(0) 编辑
摘要: 本文基于Docker Desktop for Window 1. 拉取Kubernetes镜像 在命令行中运行以下命令 git clone https://github.com/AliyunContainerService/k8s-for-docker-desktop.git cd k8s-for- 阅读全文
posted @ 2020-06-13 02:27 Simon Matt 阅读(6515) 评论(1) 推荐(0) 编辑