# 心智与认知(1): 反馈循环(Feedback loop)

** 0x01 反馈循环(Feedback loop) | How to see System in everyday life
** 0x02 如何像视频游戏一样剖析你的人生？| 打怪升级这么简单？
** 0x03 个性的可塑性 | The Big Five of personality traits
** 0x04 强迫症AB面 | Inconsistency-Avoidance Tendency
** 0x05 为什么对成人来说时间越来越快？| 交互式体验
** 0x06 刻板印象(stereotypes) | AI偏见(AI Bias)

## 0x01 反馈循环(Feedback loop) | How to see System in everyday life

// 意译:

...

>If A causes B, it becomes possible that B causes A too.

>Systems with similar feedback structure produce similar dynamic behaviors

2个或者多个反馈循环之间产生了竞争。

1. 不擅长
2. 没兴趣

1. 先辅助他从简单的开始擅长
2. 通过故事/游戏性/有队友一起做/..., 增加趣味性

1. 能力变强，逐渐擅长
2. 由于能力变强，做起来有成就感，从低级趣味转化为自我驱动的成就感驱动

1. 不擅长，不擅长做起来没成就，更不可能感兴趣
2. 没兴趣，没兴趣花的时间就少，更不可能擅长

1. 擅长，擅长做的有成就感，更有兴趣
2. 兴趣，兴趣花的时间有保证，更能擅长

## 0x02 如何像视频游戏一样剖析你的人生？| 打怪升级这么简单？

• The first question: Do you get immediate feedback? 快速及时获得过程性反馈。
• The second question: What do you do to level up? 通过打怪升级。
• The third question: How do you track performance? 管理衡量效能的指标。

## 0x03 个性的可塑性 | The Big Five of personality traits

1. 好奇心，Openness to experience → (curious vs. cautious)
2. 责任心，Conscientiousness → (efficient/organized vs. easy-going/careless)
3. 外向性，Extraversion → (outgoing/energetic vs. solitary/reserved)
4. 亲和性，Agreeableness → (friendly/compassionate vs. challenging/detached)
5. 敏感性，Neuroticism → (sensitive/nervous vs. secure/confident)

• 外向(E, Extroverts)/内向(I, Introverts)
• 实感(S, Sensing)/直觉(N, Intuition)
• 理性(T, Thinking)/情感(F, Feeling)

• 判断型（J, Judging）
• 感知型（P, Perceiving）

• 心理偏于内向, Introvert
• 认识世界的方法偏于直觉，INtuition
• 做决定的方式偏于理性, Thinking
• 处事态度偏于有序, Judging

## 0x04 强迫症AB面 | Inconsistency-Avoidance Tendency

• It facilitated faster decisions when speed of decision was an important contribution to the survival on nonhuman ancestors that were prey.
• It facilitate the survival advantage that our ancestors gained by cooperating in groups, which would have been more difficult to do if everyone was always changing responses.
• It was the best form of solution that evolution could get to in the limited number of generations between the start of literacy and today’s complex modern life.

## 0x05 为什么对成人来说时间越来越快？| 交互式体验

• Have you ever noticed how older people keep mentioning that time keeps moving faster and faster?
• It's because we perceive time relative to the 'absolute' time we can compare it to...
• When you are 4 weeks old, a week is a quarter of your life.
• By the end of your first year, a week is just a fiftieth of your life.
• By the time you turn 50, a whole year will be a fiftieth of your life.
• This theory was first put forward by Paul Janet in 1897.
• He then was 21.
• Like many things, this will require some patience to get through.
• But in the end it'll be over faster than you thought or hoped it would be.
• Albert Einstein said about the perception of time, that 'an hour spent in the company of pretty girls passes more quickly than an hour spent in a dentist chair'.
• He died at 76.
• Waiting 24 days for Christmas at age 5 feels like waiting a year at age 76.
• According to this theory, assuming you'll become 100 years old, half of your perceived life is over at age 7.
• If you factor in that you don&#8217t remember much of the first three years, then half your perceived life is over by the time you turn 18.
• Did you notice how much faster the 10th year scrolled by than the first?
• Your summer vacation in your first year in college will feel as long as your whole 76th year.
• Thanks for taking the time to scroll through all of this by the way.
• After 30 the acceleration slows, each year from then on will be under 3% of your life and similarly short.
• See how fast years rush by in your Thirties!
• There are also interesting parallels between time and money.
• Money and time are both saved and spent. Some say that time equals money.
• The more money is in the market, the less it becomes worth.
• Similarly, the more time you've lived, the shorter each year feels.
• Time is subject to inflation! Who knew?

## 0x06 刻板印象(stereotypes) | AI偏见(AI Bias)

• 簿记模式(Bookkeeping model)：通过逐渐获得的新的相反的信息和证据，渐进地改变对一个群体的刻板印象。
• 转变模式(Conversion model)：在得到显著的相反的证据之后，抛弃了原来的印象，形成了新的印象，新的印象形成了新的stereotypes。
• 子刻板印象(Subtyping model): 对一个群体形成刻板印象，对其中对一个小群体的直接接触和了解后，形成了小群体相对于大群体的子刻板印象。例如对“美国人”的刻板印象，在访问纽约之后形成了“纽约人是不同的”这个子刻板印象。

Within five years, the number of biased AI systems and algorithms will increase. But we will deal with them accordingly – coming up with new solutions to control bias in AI and champion AI systems free of it.

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posted @ 2019-02-26 11:03 ffl 阅读(...) 评论(...) 编辑 收藏