unity3d:遍历查找,输出子物体在父物体下的路径
摘要:
[MenuItem("SaveTransInfo/GetUIChildPath #`")] static void GetUIChildPath() { GameObject obj = Selection.activeGameObject; Transform trans = obj.transf 阅读全文
posted @ 2019-02-28 15:13 luoyikun 阅读(26) 评论(0) 推荐(0)