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2018年9月28日 #

unity3d:物体点击与拖动互不影响

摘要: private bool bInTouch = false; private float ClickAfter = 0.0f; GameObject m_curClickBox; private Vector3 mousePosLast = Vector3.zero; private bool Dr 阅读全文

posted @ 2018-09-28 19:18 luoyikun 阅读(22) 评论(0) 推荐(0)

unity3d:camera拖动与ui拖动互不影响

摘要: if (Input.GetMouseButtonDown(0)) { if (Application.isMobilePlatform && Input.touchCount > 0) { for (int i = 0; i < Input.touchCount; i++) { if (EventS 阅读全文

posted @ 2018-09-28 19:14 luoyikun 阅读(10) 评论(0) 推荐(0)