unity3d:物体点击与拖动互不影响
摘要:
private bool bInTouch = false; private float ClickAfter = 0.0f; GameObject m_curClickBox; private Vector3 mousePosLast = Vector3.zero; private bool Dr 阅读全文
posted @ 2018-09-28 19:18 luoyikun 阅读(22) 评论(0) 推荐(0)