U3D判断触摸拖动的方向
摘要:
Vector3 m_startPos; Vector3 m_endPos; bool m_down = false; void FingerSwipe() { if (Application.platform == RuntimePlatform.WindowsEditor) { if (Input 阅读全文
posted @ 2017-05-12 00:30 luoyikun 阅读(6) 评论(0) 推荐(0)