Unity3D 延时执行函数StartCoroutine
摘要:
IEnumerator particleTrackWaitToSet(float fTime, bool bFlg) { yield return new WaitForSeconds(fTime); m_particleTrackLeft.particleEmitter.emit = bFlg; 阅读全文
posted @ 2015-09-23 21:49 luoyikun 阅读(20) 评论(0) 推荐(0)