Linux学习之线程封装五:基于接口的封装
本例将执行体从线程类中抽象出来,形成一个接口,用户可根据需要派生出不同的执行体(线程或进程),从而使得不同的执行体(线程或进程)能以自己想要的方式运行。
执行体类(接口)"CLExecutive":
头文件:
View Code
#ifndef CLEXECUTIVE_H
#define CLEXECUTIVE_H
#include "CLStatus.h"
class CLExecutiveFunctionProvider;
/*
CLExecutive类用于创建一个执行体
*/
class CLExecutive
{
public:
explicit CLExecutive(CLExecutiveFunctionProvider *pExecutiveFunctionProvider);
virtual ~CLExecutive();
virtual CLStatus Run(void *pContext = 0) = 0;
virtual CLStatus WaitForDeath() = 0;
protected:
CLExecutiveFunctionProvider *m_pExecutiveFunctionProvider;
private:
CLExecutive(const CLExecutive&);
CLExecutive& operator=(const CLExecutive&);
};
#endif
实现:
View Code
#include "CLExecutive.h"
#include "CLExecutiveFunctionProvider.h"
CLExecutive::CLExecutive(CLExecutiveFunctionProvider *pExecutiveFunctionProvider)
{
m_pExecutiveFunctionProvider = pExecutiveFunctionProvider;
}
CLExecutive::~CLExecutive()
{
}
业务逻辑提供者类"CLExecutiveFunctionProvider":
同前一节
一个执行体线程(例)"CLThread"
头文件:
View Code
#ifndef CLTHREAD_H
#define CLTHREAD_H
#include <pthread.h>
#include "CLExecutive.h"
#include "CLStatus.h"
class CLThread : public CLExecutive
{
public:
explicit CLThread(CLExecutiveFunctionProvider *pExecutiveFunctionProvider);
virtual ~CLThread();
virtual CLStatus Run(void *pContext = 0);
virtual CLStatus WaitForDeath();
private:
static void* StartFunctionOfThread(void *pContext);
private:
void *m_pContext;
pthread_t m_ThreadID;
};
#endif
继承自执行体类"CLExecutive"
View Code
#include "CLThread.h"
#include "CLExecutiveFunctionProvider.h"
#include "CLLog.h"
CLThread::CLThread(CLExecutiveFunctionProvider *pExecutiveFunctionProvider) : CLExecutive(pExecutiveFunctionProvider)
{
m_pContext = 0;
}
CLThread::~CLThread()
{
}
CLStatus CLThread::Run(void *pContext)
{
m_pContext = pContext;
int r = pthread_create(&m_ThreadID, 0, StartFunctionOfThread, this);
if(r != 0)
{
CLLog::WriteLogMsg("In CLThread::Run(), pthread_create error", r);
return CLStatus(-1, 0);
}
return CLStatus(0, 0);
}
void* CLThread::StartFunctionOfThread(void *pThis)
{
CLThread *pThreadThis = (CLThread *)pThis;
pThreadThis->m_pExecutiveFunctionProvider->RunExecutiveFunction(pThreadThis->m_pContext);
return 0;
}
CLStatus CLThread::WaitForDeath()
{
int r = pthread_join(m_ThreadID, 0);
if(r != 0)
{
CLLog::WriteLogMsg("In CLThread::WaitForDeath(), pthread_join error", r);
return CLStatus(-1, 0);
}
return CLStatus(0, 0);
}
调用:
View Code
#include <iostream>
#include <unistd.h>
#include "CLThread.h"
#include "CLExecutiveFunctionProvider.h"
using namespace std;
class CLParaPrinter : public CLExecutiveFunctionProvider
{
public:
CLParaPrinter()
{
}
virtual ~CLParaPrinter()
{
}
virtual CLStatus RunExecutiveFunction(void *pContext)
{
int i = (int)pContext;
cout << i << endl;
}
};
int main()
{
CLExecutiveFunctionProvider *printer = new CLParaPrinter();
CLExecutive *pThread = new CLThread(printer);
pThread->Run((void *)2);
pThread->WaitForDeath();
delete pThread;
delete printer;
return 0;
}
这里用执行体CLExecutive指针取代了实际的线程类CLThread指针(多态)。
设计模式:这是一种耦合与接口的编程模式。继承是一种紧耦合的关系,而基于接口的编程模式,仅耦合于接口。

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