摘要:
纹理扩散适合与做游戏的背景(卷轴效果),原理就是让材质贴图动起来(循环运动),代码很简单希望对大家有用// Scroll main texture based on timevar scrollSpeed = -0.5;// This must be set to override a bug where Render Order// of the tunnel objects is lost when SetTextureOffset is usedvar queue = 0;private var offset = 0.0;function Update (){ offset = Time 阅读全文
posted @ 2010-09-25 14:13
子非あ鱼
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