摘要: 纹理扩散适合与做游戏的背景(卷轴效果),原理就是让材质贴图动起来(循环运动),代码很简单希望对大家有用// Scroll main texture based on timevar scrollSpeed = -0.5;// This must be set to override a bug where Render Order// of the tunnel objects is lost when SetTextureOffset is usedvar queue = 0;private var offset = 0.0;function Update (){ offset = Time 阅读全文
posted @ 2010-09-25 14:13 子非あ鱼 阅读(2001) 评论(0) 推荐(0)