摘要: 镜面反射代码文件名MirrorReflection.csusing UnityEngine;using System.Collections;// This is in fact just the Water script from Pro Standard Assets,// just with refraction stuff removed.[ExecuteInEditMode] // Make mirror live-update even when not in play modepublic class MirrorReflection : MonoBehaviour{ publi 阅读全文
posted @ 2010-09-17 09:20 子非あ鱼 阅读(1449) 评论(0) 推荐(0)
摘要: 研究了下,颜色变化时遵从RGB圆环(就是说颜色条对接一下成环)路径最小变化原则。举个例子,加入ABCDE四个颜色点,并且A和E在同一点(转了一圈)设定从A变化到C的话,有两种路径,一种ABC,还一种ADC,究竟选择哪条路径 就看这两条路径哪个更短些了var colorStart = Color.red;var colorEnd = Color.green;var duration = 1.0;var minimum = 0.0;var maximum = 200.0;function Update () { var lerp = Mathf.PingPong (Time.time, durat 阅读全文
posted @ 2010-09-17 08:52 子非あ鱼 阅读(11450) 评论(2) 推荐(1)
摘要: 这段脚本主要实现一个group的伸缩功能,group里面的内容也就是菜单的内容可以自由添加。var LeftGroupToTop:int=60;var LeftGroupWidth:int=300;var LeftGroupHeight:int=700;var LeftGroupLabelWidth:int=30;private var MoveDistance =LeftGroupLabelWidth-LeftGroupWidth; private var XPosition;private var StartPoint:float=MoveDistance;function Update( 阅读全文
posted @ 2010-09-17 08:48 子非あ鱼 阅读(1849) 评论(5) 推荐(0)