#include <iostream>
#include <gl\glut.h>
#include <gl\GL.h>
#include <gl\GLU.h>
#include "base.h"
using namespace std;
int x, y;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
//glBegin(GL_TRIANGLES);
glBegin(GL_QUADS);
glVertex2d(x, y);
glVertex2d(x + 35, y);
glVertex2d(x + 35, y + 35);
glVertex2d(x, y + 35);
glEnd();
glPopMatrix();
//glFlush();
glutSwapBuffers();
}
void init()
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glColor3f(1.0, 1.0, 1.0);
x = y = 0;
}
void reshape(int w, int h)
{
double d = MapHeight / 600.0 / 2;
double dw = w / 2.0 * d;
double dh = h / 2.0 * d;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-dw, dw, -dh, dh);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glutPostRedisplay();
}
void onTimer(int value)
{
printf("dfd\n");
x += 10;
// 重绘
glutPostRedisplay();
glutTimerFunc(50, onTimer, 0);
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
// glutInitWindowSize(MapWidth,MapHeight);
double radio = MapWidth * 1.0 / MapHeight;
glutInitWindowSize(600 * radio,600);
glutInitWindowPosition(0,0);
glutCreateWindow("simple");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutTimerFunc(50, onTimer, 0);
init();
glutMainLoop();
//system("pause");
}