实验四

实验四

任务一:

代码部分:

GradeCalc.hpp:
#pragma once

#include <vector>
#include <array>
#include <string>

class GradeCalc {
public:
    GradeCalc(const std::string &cname);      
    void input(int n);                         // 录入n个成绩
    void output() const;                      // 输出成绩
    void sort(bool ascending = false);        // 排序 (默认降序)
    int min() const;                          // 返回最低分(如成绩未录入,返回-1)
    int max() const;                          // 返回最高分 (如成绩未录入,返回-1)
    double average() const;                   // 返回平均分 (如成绩未录入,返回0.0)
    void info();                      // 输出课程成绩信息 

private:
    void compute();     // 成绩统计

private:
    std::string course_name;     // 课程名
    std::vector<int> grades;     // 课程成绩
    std::array<int, 5> counts;      // 保存各分数段人数([0, 60), [60, 70), [70, 80), [80, 90), [90, 100]
    std::array<double, 5> rates;    // 保存各分数段人数占比 
    bool is_dirty;      // 脏标记,记录是否成绩信息有变更
};
GradeCalc.cpp:
#include <algorithm>
#include <array>
#include <cstdlib>
#include <iomanip>
#include <iostream>
#include <numeric>
#include <string>
#include <vector>

#include "GradeCalc.hpp"

GradeCalc::GradeCalc(const std::string &cname):course_name{cname},is_dirty{true} {
    counts.fill(0);
    rates.fill(0);   
}

void GradeCalc::input(int n) {
    if(n < 0) {
        std::cerr << "无效输入! 人数不能为负数\n";
        std::exit(1);
    }

    grades.reserve(n);

    int grade;

    for(int i = 0; i < n;) {
        std::cin >> grade;

        if(grade < 0 || grade > 100) {
            std::cerr << "无效输入! 分数须在[0,100]\n";
            continue;
        }
        
        grades.push_back(grade);
        ++i;
    }

    is_dirty = true;  // 设置脏标记:成绩信息有变更
}

void GradeCalc::output() const {
    for(auto grade: grades)
        std::cout << grade << ' ';
    std::cout << std::endl;
}
    
void GradeCalc::sort(bool ascending) {
    if(ascending)
        std::sort(grades.begin(), grades.end());
    else
        std::sort(grades.begin(), grades.end(), std::greater<int>());
}

int GradeCalc::min() const {
    if(grades.empty())
        return -1;

    auto it = std::min_element(grades.begin(), grades.end());
    return *it;
}

int GradeCalc::max() const {
    if(grades.empty()) 
        return -1;

    auto it = std::max_element(grades.begin(), grades.end());
    return *it;
}

double GradeCalc::average() const {
    if(grades.empty())
        return 0.0;

    double avg = std::accumulate(grades.begin(), grades.end(), 0.0)/grades.size();
    return avg;
}

void GradeCalc::info() {
    if(is_dirty) 
       compute();

    std::cout << "课程名称:\t" << course_name << std::endl;
    std::cout << "平均分:\t" << std::fixed << std::setprecision(2) << average() << std::endl;
    std::cout << "最高分:\t" << max() << std::endl;
    std::cout << "最低分:\t" << min() << std::endl;

    const std::array<std::string, 5> grade_range{"[0, 60) ", 
                                           "[60, 70)", 
                                           "[70, 80)",
                                           "[80, 90)", 
                                           "[90, 100]"};
    
    for(int i = static_cast<int>(grade_range.size())-1; i >= 0; --i)
        std::cout << grade_range[i] << "\t: " << counts[i] << "人\t"
                  << std::fixed << std::setprecision(2) << rates[i]*100 << "%\n";
}

void GradeCalc::compute() {
    if(grades.empty())
        return;

    counts.fill(0); 
    rates.fill(0.0);

    // 统计各分数段人数
    for(auto grade:grades) {
        if(grade < 60)
            ++counts[0];        // [0, 60)
        else if (grade < 70)
            ++counts[1];        // [60, 70)
        else if (grade < 80)
            ++counts[2];        // [70, 80)
        else if (grade < 90)
            ++counts[3];        // [80, 90)
        else
            ++counts[4];        // [90, 100]
    }

    // 统计各分数段比例
    for(size_t i = 0; i < rates.size(); ++i)
        rates[i] = counts[i] * 1.0 / grades.size();
    
    is_dirty = false;  // 更新脏标记
}
demo1.cpp:
#include <iostream>
#include <string>
#include "GradeCalc.hpp"

void test() {
    GradeCalc c1("OOP");

    std::cout << "录入成绩:\n";
    c1.input(5);

    std::cout << "输出成绩:\n";
    c1.output();

    std::cout << "排序后成绩:\n";
    c1.sort(); c1.output();

    std::cout << "*************成绩统计信息*************\n";
    c1.info();

}

int main() {
    test();
}

结果截图:

实验四—任务1—结果1

问题回答:

问题1:

//GradeCalc 类声明中,组合关系的成员声明
std::string course_name; // 作用是存储课程名
std::vector<int> grades; // 动态存储课程成绩
std::array<int, 5> counts; // 静态存储各分数段人数([0, 60), [60, 70), [70, 80), [80,
90), [90, 100]
std::array<double, 5> rates; // 静态存储各分数段人数占比

问题2:

不合法,c.push_back(97);在GradeCalc类中没有声明公有成员函数push_back,没有声明无法调用

问题3:
(1)compute只会调用第一次后面两次会跳过,is_dirty 避免重复计算相同的统计信息。当成绩数据未变化时,直接使用缓存结果,使得只有程序变化时,才会重新统计计算成绩

(2)不需要更改 compute()的调用位置,对于新增的update_grade(index, new_grade)只需要和之前一样在方法内部更新grades向量中的成绩,并且设置is_dirty =true,从而做到不直接调用compute()
问题4:
可以新增一个公有函数(中位数的)然后在GradeCalc.cpp添加中位数计算,最后就可以在测试中调用中位数函数了:

double GradeCalc::median() const {
    // 边界情况:空成绩表
    if (grades为空) {
        return 0.0;
    }
    
    // 创建成绩副本
    复制 grades 到 temp_grades;
    
    // 排序副本
    对 temp_grades 进行升序排序;
    
    // 计算中位数
    size_t n = temp_grades.size();
    
    if (n 是奇数) {
        // 中位数 = 中间元素
        return temp_grades[n/2];
    } else {
        // 中位数 = 中间两个元素的平均值
        int mid1 = temp_grades[n/2 - 1];
        int mid2 = temp_grades[n/2];
        return (mid1 + mid2) / 2.0;
    }
}

问题5:

不能去掉,如果去掉在成绩变动(包括成绩修改,删减重新录入)的情况下会出错
问题6:
(1)程序功能没有影响,结果如图:
image

(2)性能有影响,去掉grades.reserve(n);会导致push_back()在成绩录入过程中触发多次内存重新分配和数据拷贝,显著降低程序性能

任务二:

代码部分:

GradeCalc.cpp:
#include <algorithm>
#include <array>
#include <cstdlib>
#include <iomanip>
#include <iostream>
#include <numeric>
#include <string>
#include <vector>
#include "GradeCalc.hpp"


GradeCalc::GradeCalc(const std::string &cname): course_name{cname}, is_dirty{true}{
    counts.fill(0);
    rates.fill(0);
}   

void GradeCalc::input(int n) {
    if(n < 0) {
        std::cerr << "无效输入! 人数不能为负数\n";
        return;
    }

    this->reserve(n);

    int grade;

    for(int i = 0; i < n;) {
        std::cin >> grade;
        if(grade < 0 || grade > 100) {
            std::cerr << "无效输入! 分数须在[0,100]\n";
            continue;
        }

        this->push_back(grade);
        ++i;
    } 

    is_dirty = true;
}  

void GradeCalc::output() const {
    for(auto grade: *this)
        std::cout << grade << ' ';
    std::cout << std::endl;
} 

void GradeCalc::sort(bool ascending) {
    if(ascending)
        std::sort(this->begin(), this->end());
    else
        std::sort(this->begin(), this->end(), std::greater<int>());
}  

int GradeCalc::min() const {
    if(this->empty())
        return -1;

    return *std::min_element(this->begin(), this->end());
}  

int GradeCalc::max() const {
    if(this->empty())
        return -1;

    return *std::max_element(this->begin(), this->end());
}    

double GradeCalc::average() const {
    if(this->empty())
        return 0.0;

    double avg = std::accumulate(this->begin(), this->end(), 0.0) / this->size();
    return avg;
}   

void GradeCalc::info() {
    if(is_dirty) 
        compute();

    std::cout << "课程名称:\t" << course_name << std::endl;
    std::cout << "平均分:\t" << std::fixed << std::setprecision(2) << average() << std::endl;
    std::cout << "最高分:\t" << max() << std::endl;
    std::cout << "最低分:\t" << min() << std::endl;

    const std::array<std::string, 5> grade_range{"[0, 60) ", 
                                           "[60, 70)", 
                                           "[70, 80)",
                                           "[80, 90)", 
                                           "[90, 100]"};
    
    for(int i = static_cast<int>(grade_range.size())-1; i >= 0; --i)
        std::cout << grade_range[i] << "\t: " << counts[i] << "人\t"
                  << std::fixed << std::setprecision(2) << rates[i]*100 << "%\n";
}

void GradeCalc::compute() {
    if(this->empty())
        return;
    
    counts.fill(0);
    rates.fill(0);

    // 统计各分数段人数
    for(int grade: *this) {
        if(grade < 60)
            ++counts[0];        // [0, 60)
        else if (grade < 70)
            ++counts[1];        // [60, 70)
        else if (grade < 80)
            ++counts[2];        // [70, 80)
        else if (grade < 90)
            ++counts[3];        // [80, 90)
        else
            ++counts[4];        // [90, 100]
    }

    // 统计各分数段比例
    for(size_t i = 0; i < rates.size(); ++i)
        rates[i] = counts[i] * 1.0 / this->size();
    
    is_dirty = false;
}
GradeCalc.hpp:
#pragma once

#include <array>
#include <string>
#include <vector>

class GradeCalc: private std::vector<int> {
public:
    GradeCalc(const std::string &cname);      
    void input(int n);                        // 录入n个成绩
    void output() const;                      // 输出成绩
    void sort(bool ascending = false);        // 排序 (默认降序)
    int min() const;                          // 返回最低分
    int max() const;                          // 返回最高分
    double average() const;                   // 返回平均分
    void info();                              // 输出成绩统计信息 

private:
    void compute();               // 计算成绩统计信息

private:
    std::string course_name;     // 课程名
    std::array<int, 5> counts;   // 保存各分数段人数([0, 60), [60, 70), [70, 80), [80, 90), [90, 100]
    std::array<double, 5> rates; // 保存各分数段占比
    bool is_dirty;      // 脏标记,记录是否成绩信息有变更
};
demo2.cpp:
#include <iostream>
#include <string>
#include "GradeCalc.hpp"

void test() {
    GradeCalc c1("OOP");

    std::cout << "录入成绩:\n";
    c1.input(5);

    std::cout << "输出成绩:\n";
    c1.output();

    std::cout << "排序后成绩:\n";
    c1.sort(); c1.output();

    std::cout << "*************成绩统计信息*************\n";
    c1.info();

}

int main() {
    test();
}

结果截图:

实验四—任务2—结果1

问题回答:

问题1:

GradeCalc 类声明体现"继承"关系的完整代码行
class GradeCalc: private std::vector<int> {

问题2:

当前继承方式下,基类 vector<int> 的不会自动成为 GradeCalc 的接口

不能编译通过,因为私有继承使基类的公有成员在派生类中变为私有,外部代码无法直接访问

问题3:

组合方式提供细粒度接口控制,可以只暴露必要的业务方法;继承方式接口控制粗糙,要么全隐藏要么全暴露,难以提供安全的业务接口

问题4:

成绩计算类应该组合vector作为数据成员(成绩计算"拥有"(has-a)一个成绩集合,而不是"是一种"(is-a)vector),而不是继承它,因为组合提供更好的封装、更清晰的语义和更高的灵活性

 

任务三:

代码部分:

Graph.hpp:
#pragma once

#include <string>
#include <vector>

enum class GraphType {circle, triangle, rectangle};

// Graph类定义
class Graph {
public:
    virtual void draw() {}
    virtual ~Graph() = default;
};

// Circle类声明
class Circle : public Graph {
public:
    void draw();
};

// Triangle类声明
class Triangle : public Graph {
public:
    void draw();
};

// Rectangle类声明
class Rectangle : public Graph {
public:
    void draw();
};

// Canvas类声明
class Canvas {
public:
    void add(const std::string& type);   // 根据字符串添加图形
    void paint() const;                  // 使用统一接口绘制所有图形
    ~Canvas();                           // 手动释放资源

private:
    std::vector<Graph*> graphs;          
};

// 4. 工具函数
GraphType str_to_GraphType(const std::string& s);  // 字符串转枚举类型
Graph* make_graph(const std::string& type);  // 创建图形,返回堆对象指针
Graph.cpp:
#include <algorithm>
#include <cctype>
#include <iostream>
#include <string>

#include "Graph.hpp"

// Circle类实现
void Circle::draw()     { std::cout << "draw a circle...\n"; }

// Triangle类实现
void Triangle::draw()   { std::cout << "draw a triangle...\n"; }

// Rectangle类实现
void Rectangle::draw()  { std::cout << "draw a rectangle...\n"; }

// Canvas类实现
void Canvas::add(const std::string& type) {
    Graph* g = make_graph(type);
    if (g) 
        graphs.push_back(g);
}

void Canvas::paint() const {
    for (Graph* g : graphs) 
        g->draw();   
}

Canvas::~Canvas() {
    for (Graph* g : graphs) 
        delete g;
}

// 工具函数实现
// 字符串 → 枚举转换
GraphType str_to_GraphType(const std::string& s) {
    std::string t = s;
    std::transform(s.begin(), s.end(), t.begin(),
                   [](unsigned char c) { return std::tolower(c);});

    if (t == "circle")   
        return GraphType::circle;

    if (t == "triangle") 
        return GraphType::triangle;

    if (t == "rectangle")
        return GraphType::rectangle;

    return GraphType::circle;   // 缺省返回
}

// 创建图形,返回堆对象指针
Graph* make_graph(const std::string& type) {
    switch (str_to_GraphType(type)) {
    case GraphType::circle:     return new Circle;
    case GraphType::triangle:   return new Triangle;
    case GraphType::rectangle:  return new Rectangle;
    default: return nullptr;
    }
}
demo3.cpp:
#include <string>
#include "Graph.hpp"

void test() {
    Canvas canvas;

    canvas.add("circle");
    canvas.add("triangle");
    canvas.add("rectangle");
    canvas.paint();
}

int main() {
    test();
}

结果截图:

实验四—任务3—结果1

问题回答:

问题1:

(1):vector容器用于存储和管理Graph指针

Graph.hpp中体现"组合"关系的成员声明代码行:
std::vector<Graph*> graphs;

(2):

Graph.hpp中体现"继承"关系的类声明代码行
class Circle : public Graph
class Triangle : public Graph
class Rectangle : public Graph

问题2:

(1):Graph 中的 draw 若未声明成虚函数, Canvas::paint() 中 g->draw() 运行结果会什么都不输出或者输出空行(没有虚函数时,g->draw() 执行静态绑定(编译时确定),无论g实际指向什么对象,都调用Graph ::draw()的空实现)

(2):若 Canvas 类 std::vector<Graph*> 改成 std::vector<Graph>会出现:

只复制了Graph基类部分,丢失了派生类的特有数据和方法

总是调用Graph::draw(),无法调用派生类的draw()

类型信息丢失

内存管理混乱

(3):若 ~Graph() 未声明成虚函数会:

可能只析构部分对象

~Circle() { delete[] buffer; }  可能永远不会被调用(只调用~Graph(),不调用~Circle())

问题3:

在Graph.hpp里:

// 修改1:在枚举类型中添加 Star
enum class GraphType {circle, triangle, rectangle, star};  // 新增 star

// 修改2:添加 Star 类声明
class Star : public Graph {  // 新增类
public:
    void draw();
};

 

在Graph.cpp里:

// 修改3:实现 Star::draw() 函数
void Star::draw() {
    std::cout << "draw a star...\n";  // 新增实现
}

// 修改4:在 str_to_GraphType() 中添加星形判断
GraphType str_to_GraphType(const std::string& s) {
    std::string t = s;
    std::transform(s.begin(), s.end(), t.begin(),
                   [](unsigned char c) { return std::tolower(c);});

    if (t == "circle")    return GraphType::circle;
    if (t == "triangle")  return GraphType::triangle;
    if (t == "rectangle") return GraphType::rectangle;
    if (t == "star")      return GraphType::star;  // 新增
    
    return GraphType::circle;   // 缺省返回
}

// 修改5:在 make_graph() 中添加 Star 的创建分支
Graph* make_graph(const std::string& type) {
    switch (str_to_GraphType(type)) {
        case GraphType::circle:     return new Circle;
        case GraphType::triangle:   return new Triangle;
        case GraphType::rectangle:  return new Rectangle;
        case GraphType::star:       return new Star;  // 新增
        default: return nullptr;
    }
}

 

 问题4:

(1):

make_graph 返回的对象在该代码处释放:
// Canvas::~Canvas() 释放所有对象
Canvas::~Canvas() {
    for (Graph* g : graphs) 
        delete g;  // 在这里被释放

(2):

使用原始指针管理内存的好处:

对比智能指针无额外运行开销

原始指针可以精细准确控制内存管理

使用原始指针管理内存的坏处:

可能存在内存泄漏(忘记delete,没释放内存)或者出现重复释放内存

对异常不安全(没办法处理异常)

任务四:

代码部分:

Toy.hpp:

#pragma once

#include <string>
#include <memory>
#include <vector>

// 玩具类型枚举
enum class ToyType {
    SOUND,      // 发声玩具
    LIGHT,      // 发光玩具  
    MOTION,     // 运动玩具
    COMPOSITE   // 复合功能玩具
};

// 电池类型
enum class BatteryType {
    AA,         // 5号电池
    AAA,        // 7号电池
    BUTTON,     // 纽扣电池
    RECHARGEABLE // 充电电池
};

// 抽象玩具基类
class Toy {
public:
    Toy(const std::string& name, ToyType type, float price, 
        int recommendedAge, BatteryType battery, int batteryCount);
    virtual ~Toy() = default;
    
    // 纯虚函数 - 特异功能演示
    virtual void showSpecialFunction() const = 0;
    
    // 虚函数 - 可以有默认实现
    virtual void turnOn() const;
    virtual void turnOff() const;
    
    // 普通成员函数
    void displayInfo() const;
    void setBatteryLevel(int level);
    int getBatteryLevel() const;
    bool needsBatteryReplacement() const;
    
    // Getter方法
    std::string getName() const;
    ToyType getType() const;
    float getPrice() const;
    int getRecommendedAge() const;
    
protected:
    std::string name;
    ToyType type;
    float price;
    int recommendedAge;  // 建议年龄
    BatteryType batteryType;
    int batteryCount;
    int batteryLevel;    // 电池电量百分比
};

// 发声玩具基类
class SoundToy : public Toy {
public:
    SoundToy(const std::string& name, float price, int recommendedAge,
             BatteryType battery, int batteryCount, 
             const std::string& soundType, int volumeLevel);
    
    void showSpecialFunction() const override;
    void adjustVolume(int level);
    
protected:
    std::string soundType;
    int volumeLevel;
};

// 发光玩具基类  
class LightToy : public Toy {
public:
    LightToy(const std::string& name, float price, int recommendedAge,
             BatteryType battery, int batteryCount,
             const std::string& lightColor, int brightness);
    
    void showSpecialFunction() const override;
    void changeLightColor(const std::string& color);
    
protected:
    std::string lightColor;
    int brightness;
};

// 运动玩具基类
class MotionToy : public Toy {
public:
    MotionToy(const std::string& name, float price, int recommendedAge,
              BatteryType battery, int batteryCount,
              const std::string& motionType, int speed);
    
    void showSpecialFunction() const override;
    void setMotionSpeed(int speed);
    
protected:
    std::string motionType;
    int speed;
};

// 复合功能玩具
class CompositeToy : public Toy {
public:
    CompositeToy(const std::string& name, float price, int recommendedAge,
                 BatteryType battery, int batteryCount);
    
    void showSpecialFunction() const override;
    void addFunction(const std::string& function);
    
private:
    std::vector<std::string> functions;
};

// 具体玩具类
class SingingBear : public SoundToy {
public:
    SingingBear();
    void showSpecialFunction() const override;
    void singSong(const std::string& song) const;
};

class TalkingRabbit : public SoundToy {
public:
    TalkingRabbit();
    void showSpecialFunction() const override;
    void tellStory(const std::string& story) const;
};

class TwinkleCat : public LightToy {
public:
    TwinkleCat();
    void showSpecialFunction() const override;
    void twinklePattern(int pattern) const;
};

class RainbowDog : public LightToy {
public:
    RainbowDog();
    void showSpecialFunction() const override;
    void rainbowEffect() const;
};

class DancingPenguin : public MotionToy {
public:
    DancingPenguin();
    void showSpecialFunction() const override;
    void danceMove(const std::string& move) const;
};

class JumpingMonkey : public MotionToy {
public:
    JumpingMonkey();
    void showSpecialFunction() const override;
    void jumpHeight(int height) const;
};

// 智能玩具 - 复合功能
class SmartToy : public CompositeToy {
public:
    SmartToy();
    void showSpecialFunction() const override;
    void voiceCommand(const std::string& command) const;
};

 

ToyFactory.hpp:

#pragma once

#include "Toy.hpp"
#include <vector>
#include <memory>

class ToyFactory {
public:
    ToyFactory();
    
    // 工厂方法 - 创建各种玩具
    std::unique_ptr<Toy> createToy(const std::string& toyName) const;
    
    // 批量创建示例玩具
    void createSampleToys();
    
    // 显示所有玩具信息
    void displayAllToys() const;
    
    // 演示所有玩具的特异功能
    void demonstrateAllFunctions() const;
    
    // 按类型筛选玩具
    void displayToysByType(ToyType type) const;
    
    // 电池管理
    void checkBatteryStatus() const;
    void replaceBatteriesForAll();
    
    // 查找玩具
    Toy* findToyByName(const std::string& name) const;
    
    // 统计信息
    void displayStatistics() const;
    
private:
    std::vector<std::unique_ptr<Toy>> toys;
    
    // 私有工具函数
    std::string toyTypeToString(ToyType type) const;
    std::string batteryTypeToString(BatteryType type) const;
    void displaySeparator() const;
};

 

Toy.cpp:

 

#include "Toy.hpp"
#include <iostream>
#include <iomanip>
#include <string>

using namespace std;

// ========== Toy 基类实现 ==========
Toy::Toy(const string& name, ToyType type, float price, 
         int recommendedAge, BatteryType battery, int batteryCount)
    : name(name), type(type), price(price), 
      recommendedAge(recommendedAge), batteryType(battery),
      batteryCount(batteryCount), batteryLevel(100) {}

void Toy::turnOn() const {
    cout << name << " 已开启!" << endl;
}

void Toy::turnOff() const {
    cout << name << " 已关闭。" << endl;
}

void Toy::displayInfo() const {
    cout << "\n=== 玩具信息 ===" << endl;
    cout << "名称: " << name << endl;
    cout << "类型: ";
    switch(type) {
        case ToyType::SOUND: cout << "发声玩具"; break;
        case ToyType::LIGHT: cout << "发光玩具"; break;
        case ToyType::MOTION: cout << "运动玩具"; break;
        case ToyType::COMPOSITE: cout << "复合功能玩具"; break;
    }
    cout << endl;
    cout << "价格: ¥" << fixed << setprecision(2) << price << endl;
    cout << "建议年龄: " << recommendedAge << "+" << endl;
    cout << "电池电量: " << batteryLevel << "%" << endl;
}

void Toy::setBatteryLevel(int level) {
    batteryLevel = (level < 0) ? 0 : ((level > 100) ? 100 : level);
}

int Toy::getBatteryLevel() const {
    return batteryLevel;
}

bool Toy::needsBatteryReplacement() const {
    return batteryLevel < 20;
}

string Toy::getName() const {
    return name;
}

ToyType Toy::getType() const {
    return type;
}

float Toy::getPrice() const {
    return price;
}

int Toy::getRecommendedAge() const {
    return recommendedAge;
}

// ========== SoundToy 实现 ==========
SoundToy::SoundToy(const string& name, float price, int recommendedAge,
                   BatteryType battery, int batteryCount,
                   const string& soundType, int volumeLevel)
    : Toy(name, ToyType::SOUND, price, recommendedAge, battery, batteryCount),
      soundType(soundType), volumeLevel(volumeLevel) {}

void SoundToy::showSpecialFunction() const {
    cout << getName() << " 发出 " << soundType << " 声音!" << endl;
}

void SoundToy::adjustVolume(int level) {
    volumeLevel = level;
    cout << getName() << " 音量调整为: " << volumeLevel << endl;
}

// ========== LightToy 实现 ==========
LightToy::LightToy(const string& name, float price, int recommendedAge,
                   BatteryType battery, int batteryCount,
                   const string& lightColor, int brightness)
    : Toy(name, ToyType::LIGHT, price, recommendedAge, battery, batteryCount),
      lightColor(lightColor), brightness(brightness) {}

void LightToy::showSpecialFunction() const {
    cout << getName() << " 发出 " << lightColor << " 光芒!" << endl;
}

void LightToy::changeLightColor(const string& color) {
    lightColor = color;
    cout << getName() << " 灯光颜色改为: " << lightColor << endl;
}

// ========== MotionToy 实现 ==========
MotionToy::MotionToy(const string& name, float price, int recommendedAge,
                     BatteryType battery, int batteryCount,
                     const string& motionType, int speed)
    : Toy(name, ToyType::MOTION, price, recommendedAge, battery, batteryCount),
      motionType(motionType), speed(speed) {}

void MotionToy::showSpecialFunction() const {
    cout << getName() << " 进行 " << motionType << " 运动!" << endl;
}

void MotionToy::setMotionSpeed(int speed) {
    this->speed = speed;
    cout << getName() << " 运动速度调整为: " << speed << endl;
}


CompositeToy::CompositeToy(const string& name, float price, int recommendedAge,
                           BatteryType battery, int batteryCount)
    : Toy(name, ToyType::COMPOSITE, price, recommendedAge, battery, batteryCount) {}

void CompositeToy::showSpecialFunction() const {
    cout << getName() << " 展示复合功能:" << endl;
    for (const auto& func : functions) {
        cout << "  - " << func << endl;
    }
}

void CompositeToy::addFunction(const string& function) {
    functions.push_back(function);
}

// ========== 具体玩具实现 ==========
SingingBear::SingingBear()
    : SoundToy("唱歌小熊", 129.99, 3, BatteryType::AA, 3, "悦耳的歌声", 80) {}

void SingingBear::showSpecialFunction() const {
    SoundToy::showSpecialFunction();
    cout << "? 小熊开始唱歌啦! ?" << endl;
    cout << "啦啦啦... 我是快乐的小熊..." << endl;
}

void SingingBear::singSong(const string& song) const {
    cout << "唱歌小熊正在演唱: " << song << endl;
}

TalkingRabbit::TalkingRabbit()
    : SoundToy("说话兔子", 89.99, 2, BatteryType::AAA, 2, "可爱的童声", 70) {}

void TalkingRabbit::showSpecialFunction() const {
    SoundToy::showSpecialFunction();
    cout << "兔子说:你好!我是小兔子!" << endl;
    cout << "今天天气真好呀!" << endl;
}

void TalkingRabbit::tellStory(const string& story) const {
    cout << "说话兔子讲故事: " << story << endl;
}

TwinkleCat::TwinkleCat()
    : LightToy("闪烁猫", 79.99, 3, BatteryType::BUTTON, 1, "彩色", 85) {}

void TwinkleCat::showSpecialFunction() const {
    LightToy::showSpecialFunction();
    cout << "? 猫咪的眼睛闪闪发光 ?" << endl;
}

void TwinkleCat::twinklePattern(int pattern) const {
    cout << "闪烁猫展示闪烁模式: " << pattern << endl;
}

RainbowDog::RainbowDog()
    : LightToy("彩虹狗", 119.99, 3, BatteryType::RECHARGEABLE, 1, "彩虹色", 90) {}

void RainbowDog::showSpecialFunction() const {
    LightToy::showSpecialFunction();
    cout << "?? 小狗发出彩虹光芒 ??" << endl;
}

void RainbowDog::rainbowEffect() const {
    cout << "彩虹狗展示彩虹效果!" << endl;
}

DancingPenguin::DancingPenguin()
    : MotionToy("跳舞企鹅", 159.99, 4, BatteryType::AA, 4, "舞蹈", 60) {}

void DancingPenguin::showSpecialFunction() const {
    MotionToy::showSpecialFunction();
    cout << "?? 企鹅开始跳舞啦!" << endl;
    cout << "左摇摇... 右摆摆... 转个圈!" << endl;
}

void DancingPenguin::danceMove(const string& move) const {
    cout << "跳舞企鹅展示舞步: " << move << endl;
}

JumpingMonkey::JumpingMonkey()
    : MotionToy("跳跃猴", 99.99, 4, BatteryType::AAA, 3, "跳跃", 80) {}

void JumpingMonkey::showSpecialFunction() const {
    MotionToy::showSpecialFunction();
    cout << "?? 猴子开始跳跃!" << endl;
    cout << "跳!跳!跳!" << endl;
}

void JumpingMonkey::jumpHeight(int height) const {
    cout << "跳跃猴跳跃高度: " << height << "厘米" << endl;
}

SmartToy::SmartToy()
    : CompositeToy("智能玩具", 199.99, 5, BatteryType::RECHARGEABLE, 1) {
    addFunction("语音交互");
    addFunction("灯光效果");
    addFunction("动作表演");
}

void SmartToy::showSpecialFunction() const {
    CompositeToy::showSpecialFunction();
    cout << "?? 智能玩具开始表演!" << endl;
}

void SmartToy::voiceCommand(const string& command) const {
    cout << "智能玩具响应语音命令: " << command << endl;
}

 

ToyFactory.cpp:

 

#include "ToyFactory.hpp"
#include "Toy.hpp"
#include <iostream>     
#include <string>       
#include <memory>       
#include <vector>       
#include <algorithm>    
#include <numeric>     
#include <iomanip>      

ToyFactory::ToyFactory() {
    createSampleToys();
}

std::unique_ptr<Toy> ToyFactory::createToy(const std::string& toyName) const {
    if (toyName == "SingingBear") {
        return std::make_unique<SingingBear>();
    } else if (toyName == "TalkingRabbit") {
        return std::make_unique<TalkingRabbit>();
    } else if (toyName == "TwinkleCat") {
        return std::make_unique<TwinkleCat>();
    } else if (toyName == "RainbowDog") {
        return std::make_unique<RainbowDog>();
    } else if (toyName == "DancingPenguin") {
        return std::make_unique<DancingPenguin>();
    } else if (toyName == "JumpingMonkey") {
        return std::make_unique<JumpingMonkey>();
    } else if (toyName == "SmartToy") {
        return std::make_unique<SmartToy>();
    }
    return nullptr;
}

void ToyFactory::createSampleToys() {
    toys.clear();
    
    // 创建各种类型的玩具
    toys.push_back(std::make_unique<SingingBear>());
    toys.push_back(std::make_unique<TalkingRabbit>());
    toys.push_back(std::make_unique<TwinkleCat>());
    toys.push_back(std::make_unique<RainbowDog>());
    toys.push_back(std::make_unique<DancingPenguin>());
    toys.push_back(std::make_unique<JumpingMonkey>());
    toys.push_back(std::make_unique<SmartToy>());
    
    // 设置不同的电池电量,模拟真实情况
    toys[0]->setBatteryLevel(85);  // 唱歌小熊
    toys[1]->setBatteryLevel(45);  // 说话兔子
    toys[2]->setBatteryLevel(15);  // 闪烁猫(需要换电池)
    toys[3]->setBatteryLevel(95);  // 彩虹狗
    toys[4]->setBatteryLevel(60);  // 跳舞企鹅
    toys[5]->setBatteryLevel(10);  // 跳跃猴(需要换电池)
    toys[6]->setBatteryLevel(75);  // 智能玩具
}

void ToyFactory::displayAllToys() const {
    displaySeparator();
    std::cout << "玩具工厂库存 (" << toys.size() << " 件玩具)" << std::endl;
    displaySeparator();
    
    for (size_t i = 0; i < toys.size(); ++i) {
        std::cout << "\n[" << i + 1 << "] ";
        toys[i]->displayInfo();
    }
}

void ToyFactory::demonstrateAllFunctions() const {
    displaySeparator();
    std::cout << "演示所有玩具的特异功能" << std::endl;
    displaySeparator();
    
    for (const auto& toy : toys) {
        std::cout << "\n★ " << toy->getName() << "" << std::endl;
        toy->turnOn();
        toy->showSpecialFunction();
        toy->turnOff();
    }
}


void ToyFactory::displaySeparator() const {
    std::cout << std::string(50, '=') << std::endl;
}

std::string ToyFactory::toyTypeToString(ToyType type) const {
    switch (type) {
        case ToyType::SOUND: return "发声玩具";
        case ToyType::LIGHT: return "发光玩具";
        case ToyType::MOTION: return "运动玩具";
        case ToyType::COMPOSITE: return "复合功能玩具";
        default: return "未知类型";
    }
}

std::string ToyFactory::batteryTypeToString(BatteryType type) const {
    switch (type) {
        case BatteryType::AA: return "5号电池";
        case BatteryType::AAA: return "7号电池";
        case BatteryType::BUTTON: return "纽扣电池";
        case BatteryType::RECHARGEABLE: return "充电电池";
        default: return "未知电池";
    }
}

void ToyFactory::displayToysByType(ToyType type) const {
    displaySeparator();
    std::cout << toyTypeToString(type) << "列表:" << std::endl;
    displaySeparator();
    
    int count = 0;
    for (const auto& toy : toys) {
        if (toy->getType() == type) {
            std::cout << "\n[" << ++count << "] ";
            toy->displayInfo();
        }
    }
    
    if (count == 0) {
        std::cout << "没有找到此类玩具。" << std::endl;
    }
}

void ToyFactory::checkBatteryStatus() const {
    displaySeparator();
    std::cout << "电池状态检查" << std::endl;
    displaySeparator();
    
    int lowBatteryCount = 0;
    for (const auto& toy : toys) {
        if (toy->needsBatteryReplacement()) {
            std::cout << "??  " << toy->getName() 
                      << " 电池电量低: " << toy->getBatteryLevel() << "%" << std::endl;
            lowBatteryCount++;
        }
    }
    
    if (lowBatteryCount == 0) {
        std::cout << "所有玩具电池电量充足!" << std::endl;
    } else {
        std::cout << "共有 " << lowBatteryCount << " 个玩具需要更换电池。" << std::endl;
    }
}

void ToyFactory::replaceBatteriesForAll() {
    for (auto& toy : toys) {
        toy->setBatteryLevel(100);
    }
}

Toy* ToyFactory::findToyByName(const std::string& name) const {
    for (const auto& toy : toys) {
        if (toy->getName() == name) {
            return toy.get();
        }
    }
    return nullptr;
}

void ToyFactory::displayStatistics() const {
    displaySeparator();
    std::cout << "玩具工厂统计信息" << std::endl;
    displaySeparator();
    
    int soundCount = 0, lightCount = 0, motionCount = 0, compositeCount = 0;
    float totalValue = 0.0f;
    int totalBatteryLevel = 0;
    
    for (const auto& toy : toys) {
        totalValue += toy->getPrice();
        totalBatteryLevel += toy->getBatteryLevel();
        
        switch (toy->getType()) {
            case ToyType::SOUND: soundCount++; break;
            case ToyType::LIGHT: lightCount++; break;
            case ToyType::MOTION: motionCount++; break;
            case ToyType::COMPOSITE: compositeCount++; break;
        }
    }
    
    std::cout << "玩具总数: " << toys.size() << "" << std::endl;
    std::cout << "发声玩具: " << soundCount << "" << std::endl;
    std::cout << "发光玩具: " << lightCount << "" << std::endl;
    std::cout << "运动玩具: " << motionCount << "" << std::endl;
    std::cout << "复合功能玩具: " << compositeCount << "" << std::endl;
    std::cout << "总价值: ¥" << std::fixed << std::setprecision(2) << totalValue << std::endl;
    if (!toys.empty()) {
        std::cout << "平均电池电量: " << totalBatteryLevel / toys.size() << "%" << std::endl;
    }
}

 

demo4.cpp :

#include "ToyFactory.hpp"
#include <iostream>

using namespace std;

int main() 
{
    cout << "=== 毛绒玩具管理系统 ===" << endl;
    
    ToyFactory factory;
    
    cout << "\n1. 显示所有玩具:" << endl;
    factory.displayAllToys();
    
    cout << "\n2. 演示功能:" << endl;
    factory.demonstrateAllFunctions();
    
    cout << "\n3. 电池检查:" << endl;
    factory.checkBatteryStatus();
    
    cout << "\n程序结束!" << endl;
    system("pause");
    return 0;
}

注:此处使用了智能指针,所以把c++版本调成了c++14

问题回答:

(1)问题描述:

现代毛绒玩具不再是简单的填充玩偶,而是集成了声、光、电、动等多种功能的智能玩具。不同类型的玩具具有不同的特异功能,包含了:

1、发声玩具:能唱歌、讲故事、模仿动物叫声

2、发光玩具:能发出彩色光芒、闪烁特效

3、运动玩具:能跳舞、跳跃、行走

4、复合玩具:集成多种功能的智能玩具

玩具厂商需要一套管理系统来进行统计和管理:

1、统一管理各种类型的电子毛绒玩具

2、展示每种玩具的特异功能

3、统计玩具库存信息

4、管理玩具的电池状态

 对象关系:有两层,玩具工厂类与玩具类的组合关系,玩具类(成员包括了价格,名称,电量等)和派生类(具体玩具类型)的继承关系

 

posted @ 2025-12-03 05:39  栖月水生  阅读(0)  评论(0)    收藏  举报